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212-cpp-game-programming's Introduction

212 C++ Game Programming

Make a Game!

Make a Game!

  • What kind of Game doesn't really matter.
  • Use SDL Framework to make it.

Recommendation: Make a Cookie Clicker

  • you click on a button
  • you get a cookie
  • for n cookies you can buy a cookie producer
  • the cookie producer produces cookies in regular intervals

Design Patterns you can use:

  • command for what happens when you click
  • command for when cookies are produced
  • prototype pattern for instantiating more cookied producers
  • observer pattern to update the ui
  • probably many more

Passing Criteria

  • Commit regularly
    • A Clear Progression must be visible from your commits
    • If there is a majority of the game made in one commit, you need to redo the assignment
    • This means that you need to do small iterative commits
      • add player sprite on screen
      • add player movement
      • add gravity
      • refactored player into two classes
      • add health and healthbar
      • ...
  • Use at least one Design Pattern
  • 2+ Screenshots
  • 1+ Video
  • Description of the Game in the Readme
  • Upload a Build of the Game

Excellent Criteria

  • The Code uses at least 2 Design Patterns
  • The Code makes use of at least two advanced C++ Features such as
    • runtime polymorphism
    • compile-time polymorphism
    • concepts
    • function pointers
    • collections
  • Adding to above: Those two advanced features solve a problem effectively

212-cpp-game-programming's People

Contributors

marczaku avatar raphaelmccabe avatar

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