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#简单的说明

  利用Unity3D实现简单的机械臂仿真,demo中的模型是一个包含两个球关节的机械臂,球关节的实现是通过三个空物体各负责一个轴向
的转角,从而实现一种基于联体坐标系变换的效果。通过FixedUpdate来严格控制每一帧的时间,在每一帧赋予每个关节相应的转角,从而
从而在时间上做到精确控制。
  文件直接就是一个Unity3D工程,下载后解压用Unity3D打开即可。
  这里给出的仅仅是一个基础的演示模型,可以以该模型的思路进行更复杂的机械臂仿真的开发。 物理相关的属性都放在FixedUpdate中,FixedUpdate的每帧更新时间在Edit->Project Settings->Time->Fixed Timestep,0.02表示每帧更新时间是0.02s,这个更新时间可以根据个人实际项目中的精确度需要进行调节。

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