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Multiplayer Memory Project
NEEDS TO BE UPDATED UI SpecificController -> {specificmethod}getGameClient[a].specificmethod GameClient -> {specificmethod}clientmessagegenerator.specificmethod ClientMessageGenerator -> {specificmethod}.send(message) ClientWebSocket -> {send}EncapsulatingMessageGenerator.generatemessagestring(object) ClientWebSocket -> {send}SendMessageToServer(string message ^) ServerWebsocket -> {onText}deserialize(string message ^) ServerWebsocket -> {onText}processMessage(sessionId, msg.type^, msg.data^) BaseMessageProcessor [a] ServerMessageProcessor -> {processMessage}getmessagehandlerfactory.gethandler(data from processmessage) ServerMessageProcessor -> {processMessage}handleMessage(data, sessionId) BaseMessageHandler [a] -> {handleMessage}deserialize stuff -> handleMessageInternal(in correct messagehandler) "Specific" ServerMessageHandler -> {handleMessageInternal}specific gamelogic method GameLogic -> {specificmethod}serverMessagegenerator.specificmethod ServerMessageGenerator -> {specificmethod}.sendTo||.broadcast||.sendToOthers ServerWebsocket -> {sendToClient}.sendText(message) to specified session(s) ClientWebSocket -> {onWebSocketText}.onWebSocketMessageReceived(message, sessionId) ClientWebSocket -> {onWebSocketMessageReceived}deserialize(string message^) ClientWebSocket -> {onWebSocketMessageReceived}processMessage(sessionId, msg.type^, msg.data^) BaseMessageProcessor [a] ClientMessageProcessor -> {processMessage}getmessagehandlerfactory.gethandler(data from processmessage) ClientMessageProcessor -> {processMessage}handleMessage(data, sessionId) BaseMessageHandler [a] -> {handleMessage}deserialize stuff -> handleMessageInternal(in correct messagehandler) "Specific" ClientMessageHandler -> {handleMessageInternal}specific gameclient method GameClient -> {specifichandle||processmethod}specific controller method SpecificController -> {specificmethod}UImethod UI
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