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famine's Introduction

Hello there 😎

Hi, I'm Rameş, a former software engineer currently studying MSc Informatics at TUM,
specializing in AI, with a focus on Deep Learning and Computer Vision ∴

For more, be sure to check out my homepage rames.dev

Here is a list of repos. But keep in mind that not all of them is complete.

Highlights

  • kes.im No-log url shortener works on top of Cloudflares' Workers.
  • trigonoparty Simple Trigonometry Visualisation with Pure JavaScript.

Little Pet Projects

  • kilp Util for Mac to kill process listening on port.
  • glone Simple utility to run post-clone jobs after git clone.

Experiments

  • mom Proof of concept for Message-Oriented-Middleware based architecture.
  • visual noises Noise Algorithms Visualised in 1D and 2D with pure JavaScript.
  • numerica Numerical analysis methods implemented in Python.
  • facty Integer Factorization Approaches with JavaScript.
  • mltk My own basic ML toolkit to use in cloud notebooks.

Wikis

  • dev stack Personal Development Stack.
  • definitions Some definitions that I'm having trouble to remember.
  • links Great links to remember.

YTU (University, Computer Science, Undergraduate)

Uncompleted / Abandoned Pet Projects

  • agnostic Walkthrough for creating provider agnostic scalable server environment from scratch.
  • famine Early POC for 2D RTS Kinda Game Rendering in Browser.
  • aloy My own NodeJS utilities / recipes / sandboxing collection library.
  • foqus Site blocker proxy to help you focus.

Hellos

Oldies / Deprecated Ones

Recruitment or Self Challenges

Personal

Templates

Misc

Archive

Forks

famine's People

Contributors

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Stargazers

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Watchers

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famine's Issues

Initial Todo List

  • initial
  • unit selection rectangle
  • fps calculation
  • high dpi canvas
  • viewport
  • grid
  • edge world movement trigger
  • zoom
  • fix weird fps glitch
  • fix mouse wheel origin
  • better file structure
  • refactor flow
  • implement mouseclick
  • look for more simplification in calculations etc
  • draw full info
  • optimized grid drawing
  • map size
  • object map
  • object types
  • basic buffering
  • motion blur
  • refactor structure especially for utils
  • implement perlin noise
  • procedural map generation
  • seed based maps
  • partial map generation/rendering for new tiles
  • image based tiles
  • image tiles canvas buffering
  • keyboard scrolling (arrows + wasd)
  • decide: ui in canvas or html?
  • minimap
  • change dashed line implementation
  • add between util
  • investigate double buffer
  • time based gameloop
  • object animations
  • unit selection
  • unit move order
  • pathfinding
  • fog of war
    ...
  • readme
  • game menu
  • opensource

Learning Resources

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