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raionmobileanaloginputlibrary's Introduction

RaionMobileAnalogInputLibrary

Virtual Game Analog Library for Unity

Generic badge MIT license

Screenshots

Installation

  1. Download the *.unitypackage file(s) in Build dir or in "Build Link" section of this page
  2. Open the *.unitypackage file(s)
  3. Click "All" button and then import button in Unity import package dialogue
  4. Read "Usage" section of this page to know how to use the library

Build Link

.unitypackage
.apk

Dir structure

Assets
├───raion
│   └───MobileAnalogInput
│       └───Scripts
│           │   Library.cs
│           │
│           └───Internal
│                   Canvas.cs
│                   Helper.cs
│                   UI.cs
│                   UIBackground.cs
│                   UIForeground.cs
│
└───Resources
    └───raion
        └───MobileAnalogInput
            └───Sprites
                    Raion.MobileAnalogInput.Sprite.Circle.png

Usage

To initialize the library:

raion.MobileAnalogInput.Library.GetInstance();

To use the library:

using UnityEngine;

public class LibraryTest : MonoBehaviour {
  private void Update() {
    float speed = 10.0f;

    Vector2 direction =
      raion.MobileAnalogInput.Library.GetInstance().GetDirection();

    Vector3 velocity = Vector3.zero;
    velocity.x = direction.x;
    velocity.z = direction.y;

    // Moving the GameObject
    transform.position += velocity * speed * Time.deltaTime;
  }
}

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