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frag's Issues

Crashed on mac 10.12.

The stacktrace get with lldb is follow:

(lldb) bt
* thread #1: tid = 0x377c1c, 0x00007fffd05c8598 libGL.dylib`glDrawBuffer + 15, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=1, address=0x218)
  * frame #0: 0x00007fffd05c8598 libGL.dylib`glDrawBuffer + 15
    frame #1: 0x00000001000353da frag`___lldb_unnamed_symbol2920$$frag + 114
    frame #2: 0x000000010191b9e0 dyld`initialPoolContent + 41136
    frame #3: 0x000000010191ba78 dyld`initialPoolContent + 41288
    frame #4: 0x000000010191bb20 dyld`initialPoolContent + 41456
    frame #5: 0x000000010191bbc8 dyld`initialPoolContent + 41624
    frame #6: 0x000000010191bc60 dyld`initialPoolContent + 41776
    frame #7: 0x000000010191bd08 dyld`initialPoolContent + 41944
    frame #8: 0x000000010191bda8 dyld`initialPoolContent + 42104
    frame #9: 0x000000010191be50 dyld`initialPoolContent + 42272
    frame #10: 0x0000000100e99a08 frag`Main_createAWindow_closure + 16

Install using stack failed

I tried to install frag today by typing stack install frag, and got the following error:

Configuring frag-1.1.2...
Building frag-1.1.2...
Preprocessing executable 'frag' for frag-1.1.2...

on the commandline: warning:
The -fvia-C flag does nothing; it will be removed in a future GHC release
[ 1 of 39] Compiling TGA ( src/TGA.hs, .stack-work/dist/x86_64-linux/Cabal-1.24.2.0/build/frag/frag-tmp/TGA.o )
[ 2 of 39] Compiling Textures ( src/Textures.hs, .stack-work/dist/x86_64-linux/Cabal-1.24.2.0/build/frag/frag-tmp/Textures.o )

src/Textures.hs:35:19: error:
Variable not in scope:
catch
:: IO (Maybe (Size, PixelData Word8))
-> (t0 -> IO (Maybe a0)) -> IO (Maybe (Size, PixelData Word8))

Include animated GIF in the README

This project was always quite impressive for what it achieved.

It would be great to show it by including an animated GIF in the README.

I just checked and it compiles out of the box.

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