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minegasm's Introduction

Minegasm

User Guide: https://www.minegasm.net/

Minecraft Forge MDK JDK FG Gradle Status
1.20.4 49.1.0 17 6.0 8.9 1.20.4
1.19.4 45.3.0 17 6.0 8.9 1.19.4
1.19.2 43.4.0 17 6.0 8.9 1.19.2
1.18.2 40.2.0 17 6.0 8.9 1.18.2
1.16.5 36.2.34 8 6.0 8.9 1.16.5
1.15.2 31.2.57 8 6.0 8.9 1.15.2
1.12.2 14.23.5.2859 8 6.0 8.9 1.12.2

Work in progress

As more and more mods are switching to NeoForge, we plan to also completely switch to it from 1.21 onwards. We will have both Forge and NeoForge versions available for 1.20.6.

Minecraft (Neo)Forge MDK JDK FG/NG Gradle Status
1.21 21.0.148 21 7.0 8.9 1.21
1.20.6 20.6.119 21 7.0 8.9 1.20.6
1.20.6 50.1.0 21 6.0 8.9 1.20.6
1. 8.9 11.15.1.2318 8 2.1 4.10.3 1.8.9

Removed versions

The following versions have been abandoned due to low usage. They might be reinstated in the future upon request.

Minecraft Forge MDK JDK FG Gradle Last Available
1.20.1 47.1.0 17 6.0 8.1.1 0.4
1.17.1 37.1.1 16 6.0 8.9 0.5
1.16.3 34.1.0 8 6.0 8.1.1 0.4
1.14.4 28.2.26 8 6.0 8.1.1 0.4
1.13.2 25.0.223 8 6.0 8.1.1 0.4

minegasm's People

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minegasm's Issues

Better vibration control

  • Should make it so it goes off on breaking blocks, and the longer it takes to attack a block, the stronger it gets. Diamonds and Obsidian would be much more rewarding

  • Have things configurable for what vibrates and what doesn't

Portions of Mod don't work on server like Place, Mine, and Hurt

When playing the mod on a server certain portions of the mod don't work such as Place (the onPlace function), Mine (the onBreak function), and Hurt (and the onHurt function). These functions don't seem to fire when playing on a server, but do fire on single player.

Mine (onHarvest) does work though, as does Attack (onAttack).

It seems that most things that extends net.minecraftforge.event.entity.player does work (AttackEntityEvent, PlayerEvent), and anything that extends anything else doesn't. Notable exceptions are: onItemPickup and onHurt.

These functions fire and work correctly in a single player world, but they do not fire and LOGGER.info messages do not appear in the logs when playing on a server world for those functions.

The issue seems to be that the server is waiting on something and needs to be told it needs to send this info to the client? I'm not exactly sure. I've posed what I believe might be some useful log information below.

[com.therainbowville.repack.org.eclipse.jetty.io.ChannelEndPoint/]: Key interests updated 0 -> 1 on SocketChannelEndPoint@591b6d4a{l=/127.0.0.1:49829,r=localhost/127.0.0.1:12345,OPEN,fill=FI,flush=-,to=0/300000}{io=1/1,kio=1,kro=1}->WebSocketClientConnection@6caec[s=ConnectionState@5138782d[OPENED],f=Flusher@116cd038[IDLE][queueSize=0,aggregateSize=-1,terminated=null],g=Generator[CLIENT,validating],p=Parser@3604a2d0[ExtensionStack,s=START,c=0,len=4,f=null]]
[20Jun2024 16:34:42.556] [WebSocketClient@1232502732-93/DEBUG] [com.therainbowville.repack.org.eclipse.jetty.io.ManagedSelector/]: updates 0
[20Jun2024 16:34:42.556] [WebSocketClient@1232502732-93/DEBUG] [com.therainbowville.repack.org.eclipse.jetty.io.ManagedSelector/]: Selector sun.nio.ch.KQueueSelectorImpl@164fe9b9 waiting with 1 keys

Fix vibration skip

At the moment, when we have a continuous vibration, there's a periodical short skip due to + ((tickCounter % (TICKS_PER_SECOND - 1) == 0) ? 1 : 0) in setState. This only confuses people and perhaps should just get removed.

Mod does not load at all for 1.12.2

I've added the mod by itself to see if its conflicting with any of the other mods i use normaly. But still it does not load even after restarting my computer and making a new forge 14.23.5.2859 installation and adding only the mod again.

Allow setting of duration unit

Doing actions every second seems to be problematic for some machines with limited resources, especially when using mods. Allow user to set a coarser timing.

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