exportmaps's People
exportmaps's Issues
biome_type.ccp includes dfhack.h, should be DFHack.h
I encountered this issue as I made use of that code in a plugin (embark-assistant, which may or may not be accepted) and it was rejected by the Travis checking tool. You may want to change it to make your code case sensitive environment compatible.
Higher detail levels
Will it be possible to force DF to export higher-resolution maps than the standard maps it exports? Like, embark-screen detail level, or even in-game detail level?
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