rafaeloliveira / sdg Goto Github PK
View Code? Open in Web Editor NEW2D Engine for Kha
License: MIT License
2D Engine for Kha
License: MIT License
Masks like explained here:
http://stackoverflow.com/questions/5097145/opengl-mask-with-multiple-textures
Some code not tested:
https://paste42.de/f5869b966a6bc95da53b1b22ea3b02bd/11486/
Create a quadtree system to help the collision sytem.
Hey @RafaelOliveira, great work on the engine so far, it looks pretty impressive! I was planning on tinkering with the engine but just wanted to be sure I was allowed to first. Choosealicense.com states:
"If you find software that doesn’t have a license, that generally means you have no permission from the creators of the software to use, modify, or share the software."
So it'd be nice to have a license explicitly associated with this project so we know for sure. Might I suggest a permissive license such as MIT? :)
Also, I'm not a lawyer or anything so I'm not sure but I think since @jrdoughty has also contributed you might both need to agree on the license.
as the title says. im looking the camera & deadzone properties you have in it.
how do you implement them in SDG with a player?
thanks
*edited because stupid auto complete
See a way to integrate shaders.
Switch the particle system to a simpler one, and move the actual to another repo (Sdg addons).
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