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This project forked from cocoabob/gba4ios

0.0 0.0 0.0 144.74 MB

A fork of https://github.com/CocoaBob/GBA4iOS fork of https://bitbucket.org/rileytestut/gba4ios

Objective-C 0.76% HTML 0.17% C 4.78% C++ 92.40% Objective-C++ 0.60% Ruby 0.01% Makefile 0.30% CMake 0.02% Assembly 0.15% Shell 0.37% M4 0.02% DIGITAL Command Language 0.04% Batchfile 0.01% Roff 0.27% Awk 0.04% Module Management System 0.01% CSS 0.01% SAS 0.01% CLIPS 0.01% Pascal 0.07%

gba4ios's Introduction

GBA4iOS 2.2

GBA4iOS

The number one Game Boy Advance emulator for iOS.
Rewritten from the ground up for iOS 7 and working with the latest iOS 16.

New Features

  • Completely new emulator core based on VBA-M
  • iPad Support
  • Full GBC game compatibility
  • Cheat Codes
  • Dropbox Sync
  • Customizable Skins
  • Sustain Button
  • Event Distribution
  • Wario Ware: Twisted Support
  • iOS 7 Controller support
  • URL Scheme support (gba4ios://ROM%20Name%20Here)
  • Fully migrated to WKWebView
  • Compatible with iOS 16
  • Dark Mode

Classic Features

  • Save States
  • Portrait + Landscape layouts
  • Frameskip
  • iTunes File Sharing Support
  • Fast Forward

Getting Started

GBA4iOS can be opened in Xcode and deployed to an iOS device just like an other app, but there are a few steps that need to be completed first:

  • Download and install Cocoapods
  • From the root directory, run the following command in terminal: pod install
  • Open up the .xcworkspace file, and deploy to your device!

Requirements

  • GBA4iOS 2.0 requires Xcode 5 or later, targeting iOS 7.0 and above.
  • For deployment to iOS 6 devices, use the project in the 1.x branch.

Contact

GBA4iOS was created by developer Riley Testut and graphic designer Paul Thorsen.

Questions about GBA4iOS? Check gba4iosapp.com/faq/ or email [email protected].

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