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furysim's Issues

Autoslam dodge should result in missed auto attack

I found two bugs in one little snippet. First of all, this is from a sim using the slam skill tree but the cast time on slam is still 1.5 seconds. I think the talent isn't affecting the skill correctly.

Secondly, when performing an autoslam, a dodge on the slam hit itself causes the normal swing to not hit. This is not working correctly in the simulation as in the case below. The mainhand hit at 4.948 should not be able to happen.

3.448 Slam Cast CAST_START (48 rage, 1971 ap)
4.948 Slam SKILL_DODGE (45 rage, 1971 ap)
4.948 Mainhand SWING_HIT for 750 (69 rage, 1971 ap)
4.948 Whirlwind SKILL_HIT for 711 (44 rage, 1971 ap)
6.448 Slam Cast CAST_START (45 rage, 1971 ap)
7.948 Slam SKILL_HIT for 836 (30 rage, 1971 ap)

Spirit of Zandalar buff

Hi,

Would love to be able to run this with the Spirit of Zandalar buff. Also the Smoked Desert Dumplings food that is now in the game.

Thank you.

[Question] Stat Weights

Hi, love the idea of using your sim to calculate pawn stats.

But I don't fully understand the EAP "constant" as I thought it stood for Equivalent Attack Power or something like that but then how come 8str is rated as 14.4 EAP for me as 8 str is 16 AP? How can I calculate everything vs AP like, 22AP == 1% Crit and so on

Any chance at an update?

We're in AQ now and there's several options that could be added. For instance, smoked desert dumplings, earthstrike, etc.

Add ability to never spam slam

The auto slam option is great, but I want the option to never spam slam even at full rage. With a 3.4 speed weapon and flurry (2.6s attacks), I don't think its ever worth it to spam slam instead of just doing a normal autoslam.

Spamming slam is 1 slam hit every 1.5 seconds while generating zero rage and spending 15.

Allowing a normal attack cycle with an autoslam at the end is 1 slam hit and 1 white hit in 2.6 seconds.

I would think that dps would be higher if you just never autoslammed, but I would at least like an option to be able to test that.

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