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grassfps's Introduction

Grass FPS Enhancer

โš ๏ธ Beta

This is still in beta & bugs should be expected.

Synthesis patcher that improves your framerate by optimizing grass (GRAS) records in the same way as mods like Grass FPS Booster & Grass on Steroids. The advantage of using Synthesis is that you don't have to worry about patches, since the resulting plugin is tailored to your specific load order.

Now you can mix & match grass mods without worrying about optimization patches!

Like many of my other patchers, this uses categories & filters to apply values to specific records.
This allows you to build your own dynamic grass mod without any programming experience.

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grassfps's Issues

Listed in FALLOUT 4 repository

Hi,

this patcher is listed in the Fallout 4 repository, but is not working for Fallout 4.

Error message from Synthesis:

Compiling
No extra data to consider
("C:\Users\battl\AppData\Local\Temp\Synthesis\j1grn5sz.l1n\Git\0fdfqehr.ykh\Runner\GrassFPS"): "dotnet" "build "GrassFPS.csproj" --runtime win-x64 -c Release"
Compiled
Sha "df4545b0b7100b3b3a29f2682a1f6748ca05615a"
Running
(""): "dotnet" "run --project "C:\Users\battl\AppData\Local\Temp\Synthesis\j1grn5sz.l1n\Git\0fdfqehr.ykh\Runner\GrassFPS\GrassFPS.csproj" --runtime win-x64 -c Release --no-build run-patcher --DataFolderPath "G:\Games\Fallout 4\Data" --ExtraDataFolder "G:\Modding Tools\Synthesis_FO4\Data\Fallout 4\GrassFPS" --GameRelease Fallout4 --ModKey "Test Group.esp" --LoadOrderFilePath "C:\Users\battl\AppData\Local\Temp\Synthesis\j1grn5sz.l1n\Workspace\Test Group\Plugins.txt" --LoadOrderIncludesCreationClub --Localize --OutputPath "C:\Users\battl\AppData\Local\Temp\Synthesis\j1grn5sz.l1n\Workspace\Test Group\1 - GrassFPS\Test Group.esp" --PatcherName GrassFPS"
Mutagen version: 0.40
Mutagen sha: 2c78952371b3e1019cbe76584ebd9d755411c751
Synthesis version: 0.25.2
Synthesis sha: 91d27bc6d57170ba868d543164079edfd981b533
Newtonsoft version: 13.0.1+ae9fe44e1323e91bcbd185ca1a14099fba7c021f
run-patcher --DataFolderPath "G:\Games\Fallout 4\Data" --ExtraDataFolder "G:\Modding Tools\Synthesis_FO4\Data\Fallout 4\GrassFPS" --GameRelease Fallout4 --ModKey "Test Group.esp" --LoadOrderFilePath "C:\Users\battl\AppData\Local\Temp\Synthesis\j1grn5sz.l1n\Workspace\Test Group\Plugins.txt" --LoadOrderIncludesCreationClub --Localize --OutputPath "C:\Users\battl\AppData\Local\Temp\Synthesis\j1grn5sz.l1n\Workspace\Test Group\1 - GrassFPS\Test Group.esp" --PatcherName GrassFPS
System.ArgumentException: No applicable patchers for Fallout4
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, Nullable1 exportKey, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 540 at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass43_0.<<Run>b__0>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 472 --- End of stack trace from previous location --- at Mutagen.Bethesda.Synthesis.SynthesisPipeline.HandleOnShutdown(Func1 a) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 833
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.Run(RunSynthesisMutagenPatcher args, IFileSystem fileSystem) in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 460
at Mutagen.Bethesda.Synthesis.SynthesisPipeline.<>c__DisplayClass42_0.<b__1>d.MoveNext() in D:\a\Synthesis\Synthesis\Mutagen.Bethesda.Synthesis\Pipeline\SynthesisPipeline.cs:line 432

Better Default Configuration

Currently the patcher uses rudimentary default settings that are probably too broad.

If you have experience with grass records or already have a good configuration, let me know!

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