radgerayden / future-mari0 Goto Github PK
View Code? Open in Web Editor NEWThank you Mari0! But our princess is in another löve version.
Thank you Mari0! But our princess is in another löve version.
After booting up the game it immediately crashed and froze just before the "stabyourself" animation, had to reboot my pi, I tried again and it started just fine, I configured my xbox wireless controller, and gameplay went smooth I played single for about 25 minutes, I noticed a little bit of slowdown but it was still playable and enjoyable, I'm sure it was because I'm playing on a pi, also tried multiplayer for a few minutes and that worked fine as well with a second controller, for some reason when I was done I hut escape and then selected quit to desktop and then the game crashed once again, and wouldn't start up anymore after that, the error message said something about a missing music file I believe, mushroom something or another, since it wouldn't boot up again I deleted the game and reinstalled and it worked like a charm again, after that quitting to menu, and then Hitting escape was the best way to exit. I'm sorry if these are not issues, maybe it's because I'm on raspberry pi, but I just wanted to leave feedback for you, but game is great I tried normal mario levels and portal ones as well
Error
menu.lua:1177: attempt to call field 'mod' (a nil value)
Traceback
menu.lua:1177: in function 'loadbackground'
menu.lua:51: in function 'menu_load'
intro.lua:70: in function 'intro_mousepressed'
main.lua:1269: in function main.lua:1260
[C]: in function 'xpcall'
a few frames after stab yourself logo
Just posting an issue for official reference for the space bar needing to be reconfigured in order to jump along with a request for joypad support.
When pressing the jump button rapidly, you can jump as many times as you want to. It seems that there is a ~1 second window to do this, you can do it as rapidly or as slowly as you want, as long as it is within this 1 second timeframe. Afterwards jump behaves normally (I.E. One jump per air-time).
The game crashes when 2 or more players are selected. It throws an error at game.lua:3872, which refers to a gamepad 'hat'. This implies that somewhere the joystick handling is misbehaving and setting something to nil.
Knockback, Minecraft, Collision, Huge Mario, Goomba Attack, Infinite lives, Sonic Rainboom, and I think infinite time all seem to work.
Sonic Rainboom didn't work at first for some reason but I manually edited options.txt
playercontrols:1:right-joy-1-axe-1-pos,use-e,aimy-,up-joy-1-axe-2-neg,run-joy-1-but-4,left-joy-1-axe-1-neg,aimx-,reload-r,portal2-,portal1-,down-joy-1-axe-2-pos,jump-joy-1-but-3;playercontrols:2:right-joy-1-hat-1-r,use-joy-1-but-2,aimy-joy-1-axe-4-neg,up-joy-1-hat-1-u,run-joy-1-but-3,left-joy-1-hat-1-l,aimx-joy-1-axe-5-neg,reload-joy-1-but-4,portal2-joy-1-but-6,portal1-joy-1-but-5,down-joy-1-hat-1-d,jump-joy-1-but-1;playercontrols:3:right-joy-2-hat-1-r,use-joy-2-but-2,aimy-joy-2-axe-4-neg,up-joy-2-hat-1-u,run-joy-2-but-3,left-joy-2-hat-1-l,aimx-joy-2-axe-5-neg,reload-joy-2-but-4,portal2-joy-2-but-6,portal1-joy-2-but-5,down-joy-2-hat-1-d,jump-joy-2-but-1;playercontrols:4:right-joy-3-hat-1-r,use-joy-3-but-2,aimy-joy-3-axe-4-neg,up-joy-3-hat-1-u,run-joy-3-but-3,left-joy-3-hat-1-l,aimx-joy-3-axe-5-neg,reload-joy-3-but-4,portal2-joy-3-but-6,portal1-joy-3-but-5,down-joy-3-hat-1-d,jump-joy-3-but-1;playercolors:1:224,32,0,136,112,0,252,152,56;playercolors:2:255,255,255,0,160,0,252,152,56;playercolors:3:0,0,0,200,76,12,252,188,176;playercolors:4:32,56,236,0,128,136,252,152,56;portalhues:1:0,0.125;portalhues:2:0.25,0.375;portalhues:3:0.5,0.625;portalhues:4:0.75,0.875;mariohats:1:1;mariohats:2:1;mariohats:3:1;mariohats:4:1;scale:5;shader1:none;shader2:none;volume:1;mouseowner:1;mappack:smb;gamefinished;reachedworlds:smb:1,1,1,1,1,1,1,1;
and it worked but I don't think bullet time works due to a change in the scroll wheel integration perhaps?
As listed in this error dump: http://pastebin.com/6Xq7Ts3b
The shaders listed here are the ones under game/shaders.
Level editor crashes when attempt to test
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