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License: Apache License 2.0
A framework for implementing boardgames
License: Apache License 2.0
Use-Case: Specifically need this for cell seaming during map creation.
The idea is to use mathematical operations such as convex/concave hull generation, followed by flood/seed fill or some other appropriate algorithm to fill-in/generate hexes.
Need to see which component this would be a part of.
An immediate realization for the optimization is to only give it the neighbor hexes of the seem itself to prevent highly redundant operations.
A generic hex generator/filter could be useful in places other than just map creation operations.
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