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godot-active-ragdolls's Introduction

✌️ Nemo Czanderlitch

  • (alt. Nino Čandrlić, Нино Чандрлић)
  • a full-stack developer

👀 Interests:

  • Physics (specifically fields pertaining to Robotics)
  • Maths (...this interest is varied but has a trend of surging one day before the test)
  • Graphics (Rendering, shaders, animation, etc.)
  • Teaching (any being within a 5m radius of me coding is classified a programmers ducky... not a threat; a guarantee.)
  • Writing Documentation (if I have to pick my poison, might a well make it LSD)
  • Challenges (the more impossible it is, so greater is the weight of achievement)
  • And in general, making things which make you say: "How/Why the hell did you make that?"

🌱 Learning

  • how to be the best project lead Enactus has ever seen... but am also studying CS at DCU

📫 Contact

  • Github (Oh, you found me!)
  • LinkedIn
  • Twitter - @n_czanderlitch
  • Instagram - @n3m0_dcu
  • Discord - MadLabGod#1314 (Would you look at that, my edgy-teen phase; back to haunt me)
  • Website(WIP)

📊 Stats

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GitHub Streak

godot-active-ragdolls's People

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boyquotes hencan

godot-active-ragdolls's Issues

This would be amazing in Godot 4.0

Especially since Jolt Physics are now as deeply integrated into the engine, that it is basically the new default.

Thank you so much for your hard work, I'll play around with it for sure

Godot 4.0 version

Hello! The script doesn't seem to work on Godot 4.0 version. Would you kindly update it please?

How exactly to launch scripts?

Hello! Thank you for this awesome addon!

Would you kindly help me with making these scripts to work?

I'm using Godot 4, beta 3. I've successfully imported this add-on as plugin inside Godot, but what exactly should I do next to make this work?

Broken skeleton after applying the plugin, and/or a T-posing skeleton when running the game

I tried adding this script to red character, used buttons to create rigid bodies, joins, set up skeleton for them, and this is what I get, red just plays running animation and blue is broken
image

I tried doing it on my character - no luck either, rigid bodies just chilling in their rest pose
image

I tried calling skeleton.start_tracing() and starting ragdoll, nothing changes
image

Godot 3.5.1 stable official

Interact with Bone - grab specific Bone

What am thinking about is a TWD Saints and Sinners style interaction with Active Ragdoll Characters

Interactive/Grabbing ingame as the User/player a specific/predifined Bone from the currently racing Active Ragdoll Character and by doing this, setting that NPCharacter into a Animation state such as halt/idle until either you let go or the npc`s health reaches 0

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