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quake-custom-team-fortress's Introduction

Quake Custom Team Fortress

http://downloads.sourceforge.net/customtf/cutf-clientpack-2.0.7z?download

COMPILES & currently requires MVDSV

The compiled qwprogs.dat is included in the fortress folder along with the server config scripts and it works with MVDSV. The server configs are setup to run with any modification, though you may want to change the server name and rcon. As a side note, FTE server/client runs the game flawlessly where as MVDSV has issues due to what i suspect to be caused by strict local string usage.

To compile CUSTOM TEAM FORTRESS mod (GMQCC is used)

git clone git://github.com/graphitemaster/gmqcc.git

cd gmqcc

make

copy the compiled gmqcc into the cutf_4tp folder

sudo chmod -R 777 cutf_4tp

cd cutf_4tp

./gmqcc -O3

cd prozaccoop

./gmqcc -O3

To compile cpqw (not recomended)

sudo apt-get install libmysqlclient-dev #(this is a little confusing but appears to be for server statistics)

cd cpqw

make all -j4

cd release

strip --strip-unneeded --remove-section=.comment cpqw

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quake-custom-team-fortress's Issues

Large maps for coop not supported with current version of MVDSV

This probably relates to MVDSV settings more than this mod. The best part about coop mode is that team play can be utilized when playing maps from the following list and even support high resolution maps/entities/textures, if MVDSV would support it. I think it's a matter of updating the max entities and max map size in MVDSV. https://www.quaddicted.com/reviews/?filtered=huge

This map works https://www.quaddicted.com/reviews/moonlite.html

This map does not, though it loads and subsequently crashes https://www.quaddicted.com/reviews/gmsp3tw.html

These maps probably wont work: https://www.quaddicted.com/reviews/mapjam6.html (maps/jam6_daz.bsp 15Mb)

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