Git Product home page Git Product logo

qtv's Introduction

QTV: a QuakeWorld match broadcasting tool

Supported architectures

The following architectures are fully supported by QTV and are available as prebuilt binaries:

  • Linux amd64 (Intel and AMD 64-bits processors)
  • Linux i686 (Intel and AMD 32-bit processors)
  • Linux aarch (ARM 64-bit processors)
  • Linux armhf (ARM 32-bit processors)
  • Windows x64 (Intel and AMD 64-bits processors)
  • Windows x86 (Intel and AMD 32-bit processors)

Prebuilt binaries

You can find the prebuilt binaries on this download page.

Prerequisites

None at the moment.

Building binaries

Build from source with CMake

Assuming you have installed essential build tools and CMake

mkdir build && cmake -B build . && cmake --build build

Build artifacts would be inside build/ directory, for unix like systems it would be qtv.

You can also use build_cmake.sh script, it mostly suitable for cross compilation and probably useless for experienced CMake user. Some examples:

./build_cmake.sh linux-amd64

should build QTV for linux-amd64 platform, release version, check cross-cmake directory for all platforms

B=Debug ./build_cmake.sh linux-amd64

should build QTV for linux-amd64 platform with debug

V=1 B=Debug ./build_cmake.sh linux-amd64

should build QTV for linux-amd64 platform with debug, verbose (useful if you need validate compiler flags)

G="Unix Makefiles" ./build_cmake.sh linux-amd64

force CMake generator to be unix makefiles

./build_cmake.sh linux-amd64

build QTV for linux-amd64 version, you can provide any platform combinations.

Versioning

For the versions available, see the tags on this repository.

Authors

Cokeman deurk JohnNy_cz qqshka VVD

Based on Spike's FTE QTV http://www.fteqw.com/

Code of Conduct

We try to stick to our code of conduct when it comes to interaction around this project. See the CODE_OF_CONDUCT.md file for details.

License

This project is licensed under the GPL-2.0 License - see the LICENSE.md file for details.

Acknowledgments

qtv's People

Contributors

ciscon avatar deurk avatar eb avatar fzwoch avatar joakimsoderberg avatar johnnycz avatar meag avatar qqshka avatar tcsabina avatar vikpe avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

qtv's Issues

Use QW:// links on QTV page

I believe Ciscon has a branch where this is fixed but it doesn't seem to be in master.

Perhaps add a Join button while at it. :)

Execute qtv.cfg by default

Currently you have to specify +exec qtv.cfg on cmdline for QTV to execute that file.

It should execute it by default.

Implementation of qw:// links uses hostname instead of address

The commit 65eb99d introduced a welcome change in that the QTV page now uses qw:// links instead of the .qtv files when linking to servers. The problem is that is uses the hostname field to get the address of the QTV. This becomes an issue as the hostname field seems to be used for a descriptive name of the servers in most installations (i.e. "qw.foppa.dk - QTV" or similar) rather than a proper hostname which messes up the qw:// path and breaks most current installations if the change is deployed.

In a brief discussion on discord it was suggested (by Meag) that it probably makes sense to use the address field to generate links instead.

FEATURE: Allow QTV password & delay to be set per stream, not per-instance

When streaming events, there's a requirement to have a low-latency QTV stream for the streamers (incase they want to jump into the other team's MM3) and a higher-latency QTV stream for normal specs (so they can't ghost for their teammates).

Currently each QTV process has a single value for password & in-game delay, so it's currently impossible for a single instance (i.e. qtv port) to support different options for different classes of user.

Proposal: extend qtv command to allow for custom password & delay. If not specified, use the global defaults.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.