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sm-converter-plugin's Introduction

SM-Converter-Plugin

A plugin for Blender which can easily assign proper materials to models exported by SM Converter

How to install

  • Select the latest version of the plugin and download SM.Converter.Plugin.zip archive
  • In Edit -> Preferences -> Add-ons click on Install... button and select the archive
  • Check the checkbox near the plugin name

How to use

  • First of all, the addon works only if you've exported the model with Export Materials setting enabled
  • Import the converter model into Blender
  • Press N to open the side panel and select the SM Converter Plugin tab

    Image1
  • Now there are 3 options you can choose from:
    • Assign Materials - assigns the correct shaders to all materials that have appropriate names
    • Assign Materials Selected - assigns the correct shaders only to selected objects
    • Create Nodes - adds preconfigured shaders into your custom node list which you can then use as you wish
  • See the result:

    Image2

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sm-converter-plugin's Issues

Roughness issues and version compatibility

I found that the default roughness of the material after setting is too large. If I want to adjust the material to the original version of Scrap Mechanic, I need to adjust the materials one by one. This workload is impossible. I hope to update a real roughness slider. And set a great default value.

Another point is that blender 4.0 or above cannot support plug-in operation.

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