This game is a two-player multiplayer game where players choose two shapes: an "attacking" shape and a "defending" shape by utilizing their drawings/video. An attack shape can be blocked by a matching defense shape. Players have 3 HP.
why did you choose this project, why is it important to you?
how does the project work, what processing steps does it go through?
what are the parts of the project, how do they communicate?
for each part of the project, how does it work? What technologies did you use?
- Determine the chosen attack and defense shape
- Wait until both players made a move
- Determine who won the move and check for winner
- Prevent concurrency issues. Players cannot revise their move
- Disregard keeping track of players. Player HP and moves stored on client end and moves reset on server end
how did you all work together? How did you divide up the work? How did you communicate?
with more time what would you work on next? What weren't you able to finish?