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shapes-game's Introduction

Shapes Game created by Nart Varoqua and Max Kim

Introduction:

This game is a two-player multiplayer game where players choose two shapes: an "attacking" shape and a "defending" shape by utilizing their drawings/video. An attack shape can be blocked by a matching defense shape. Players have 3 HP.

Motivation:

why did you choose this project, why is it important to you?

Overview:

how does the project work, what processing steps does it go through?

Structural description:

what are the parts of the project, how do they communicate?

In-depth dive:

for each part of the project, how does it work? What technologies did you use?

  1. Determine the chosen attack and defense shape
  2. Wait until both players made a move
  3. Determine who won the move and check for winner
  • Prevent concurrency issues. Players cannot revise their move
  • Disregard keeping track of players. Player HP and moves stored on client end and moves reset on server end

Group work:

how did you all work together? How did you divide up the work? How did you communicate?

Next steps:

with more time what would you work on next? What weren't you able to finish?

Q&A

shapes-game's People

Contributors

therealmaxkim avatar

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