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qtrhacker's Introduction

  • [📚] Learning Type Theory and Logic
  • [⚡] Skilled on Functional Programming
  • [❤] Loved Lean4, Haskell and C#

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qtrhacker's Issues

Could not load file or assembly QHackCLR.dll

image
Attaching failed due to an exception: Could not load file or assembly 'E:\Games blyat\qtr\13.0.0.0\QHackCLR.dil.The specified module was not found. at QHackLib.Q Hack Context…ctor(Int32 id) at QHackLib.Q Hack Context.Create(Int32 pid) at Qtracker.Core.Game Context…ctor(Process process) at Tracker.Core. Game Context.Open Game(Process process) at QTR Hacker.Hack Global.Initialize(Int32 pid) at QTRHacker.ViewModels.Page Panels.MainPageViewModel.Internal init(Php oint p)
Tried to re-download all versions of dotnet, 13 QTR, 12 QTR, Terraria, restarting pc and nothing works

Building from respository

How would someone go about building the program in visual studio.
Maybe like a guide would be helpful?

Question!

Could you go to Discord? You just disappeared from there, suddenly forgot your password, and so on, so I'll write here.

Mob browser??

Could it be possible to add a npc browser through the bestiary?? Like it can use the bestiary as a menu or use the bestiary to categorize all the enemies and display and spawn like how the wiki does?

useful prefix list

original is on russian, because im ruski kurwo, so I tried to translate on english

None=0
Weapon=0
Godly=59
Legendary=81
Unreal=82
Demonic=60
Mythical=83
Mystic=26
Acc's=0
Def=65
Mana=66
Crit=68
Damage=72

A 32 bit process cannot access modules of a 64 bit process.

[11/4/2023 8:29:55 PM][INFO] Hack Version: 13.0.0.0-1.4.4.9
[11/4/2023 8:29:55 PM][INFO] OS: Microsoft Windows NT 10.0.19041.0
[11/4/2023 8:29:55 PM][INFO] OS is X64: True
[11/4/2023 8:30:29 PM][INFO] Cross released at (966,231), pid = 11340, name = dotnet
[11/4/2023 8:30:29 PM][ERROR] Unhandled exception from :
IsTerminating: True
[11/4/2023 8:30:30 PM][ERROR] (0): A 32 bit processes cannot access modules of a 64 bit process.
at System.Diagnostics.NtProcessManager.GetModules(Int32 processId, Boolean firstModuleOnly)
at System.Diagnostics.Process.get_Modules()
at QTRHacker.ViewModels.PagePanels.MainPageViewModel.InternalInit(Point p)
at QTRHacker.ViewModels.PagePanels.MainPageViewModel.<>c__DisplayClass35_0.b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__273_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at QTRHacker.ViewModels.PagePanels.MainPageViewModel.InitGame(Point p)
at System.Threading.Tasks.Task.<>c.b__128_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.Run()
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run()
at QTRHacker.UI.App.Main()

Errors

Everytime I goto spawn a item for example a block of dirt I click a empty box and put Type: 2 Stack: 30 I hit apply, Everything is fine. But whenever I hit initialize it crashes

Injecting error

When i move the cross into terraria im getting this error:
Screenshot_40

I have both .Net framework and VC runtime and i runned it as a administrator.

Compile ENG

Hey,

even when compile in ENG it start as Chinese version

Reveal map bugged on multiplayer

It work normally in single when u can scan entire large map but when you enter multiplayer as non-host and scan the map, it only scan 1/4 of the map and not entire map.

Question!

Can I know when you can be contacted in Discord?

64 bit

Is it possible to make a 64 bit version so that it can work with tModLoader. Now it says that a 32 bit application cannot access 64 bit application data.

Urgently!

When can you visit Discord? I have a lot to discuss with you!

Feature Suggestions

I don't know much about coding and i don't know if some of these is possible

Freecam - Character stays in the same place, just the camera that's moving
Noclip - Enables Infinite hovering/flight, No collision, and Shift to go faster Ctrl to go slower
Extended Placement - Increases item placement range
Extended Pickup - Increases Item pickup range (if possible speed too)
Name Changer - Allows you to change name while playing (if it's possible make it work in multi)
Insta Respawn - Instantly Respawn

I think that's all i can think of, sorry if it's too much, you don't need to do all of them if you don't want to but i'd appreciate it if you can

Question regarding "Mechanical" effects

Hello, I notice you aren't active on discord, I attempted to contact you there, but I wanted to ask how you reversed MechanicalRulerEffect and MechanicalGlassesEffect. I am trying to "port" your tool to TModLoader, any help is appreciated.

item browser?

Would it be possible to make an item browser kind of like in the tmodloader mod cheat sheet how it detects all items in the game and displays the icons and allows you to spawn in any item. i wonder if that kind of thing is possible as you could implement it into the wiki and it would automatically be able to see and spawn every item in the game including items from mods on tmodloader? it would also make the wiki compatible with most tmodloader mods? The only thing is that you would have to make qtrhacker compatible with tmodloader and be able to attach to it.

tModLoader:A 32 bit processes cannot access modules of a 64 bit process.

[2022/12/31 星期六 23:44:59][ERROR] (0): A 32 bit processes cannot access modules of a 64 bit process.
at System.Diagnostics.NtProcessManager.GetModules(Int32 processId, Boolean firstModuleOnly)
at System.Diagnostics.Process.get_Modules()
at QTRHacker.ViewModels.PagePanels.MainPageViewModel.InternalInit(Point p)
at QTRHacker.ViewModels.PagePanels.MainPageViewModel.<>c__DisplayClass35_0.b__0()
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.Tasks.Task.<>c.<.cctor>b__272_0(Object obj)
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of stack trace from previous location ---
at QTRHacker.ViewModels.PagePanels.MainPageViewModel.InitGame(Point p)
at System.Threading.Tasks.Task.<>c.b__128_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.Run()
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run()
at QTRHacker.UI.App.Main()

Luck attribute modifier

In the name really, just a way to change the amount of luck the player has with the client. This affects stuff like mob drops and damage randomisers.

Github actions?

I know that its possible with java repositories, what about c#?

HELP major exception crash

I used the english version (unstable) ;-; so theres no stable english version and i used it once, it worked, i messed around with some of the hacks and it crashed my game. Now every time i try to tap the cross to attach to terraria it pulls the error below, yes i tried reinstalling, redownloading, etc etc restart pc, disable antivirus.
Error:
************** Exception Text **************
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at QTRHacker.Functions.GameContext..ctor(Int32 pid)
at QTRHacker.MainForm.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


Error File Missing

image

Happend after windows reset

before the reset it worked fine now

it opens normally but when i drag the plus into the game screen it shows this error

Schematics

Schematics crash when crop have block

issue

Hey is there anyway i can fix this by myself ?
issue

issue1

9.1.0.0 bugs

all of the following are classified as bugs in the latest release on QTRHacker Updates compared to ver 8.0.7993.27030 which is currently the most stable for my pc

ones that I've noticed are:

  • High CPU usage when attached to terraria even though no actions are being made

  • High memory usage ingame

  • Has high impact on slowing down terraria speed as if there are a lot of "entities" loaded

  • Error message endless loop when playing multiplayer (haven't figured out if its a certain menu or action that causes it, (will screenshot when replicated))

[will add more as found]

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