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View Code? Open in Web Editor NEWA compilation of small resources combined into one
License: GNU General Public License v3.0
A compilation of small resources combined into one
License: GNU General Public License v3.0
With the seatbelt fix, we lost the hability to remove the harness when pressing B key to remove the seatbelt, instead we need to do it by pressing the harness hotkey, but if the harness broke on the last usage you can't remove it.
When you wear armor, you can repeat wearing armor again
Spam must be stopped
When the armor is complete you can wear another one
Condition must be checked
im cant add pull
write pull here
attachedPropPerm = 0
function removeAttachedPropPerm()
if DoesEntityExist(attachedPropPerm) then
DeleteEntity(attachedPropPerm)
attachedPropPerm = 0
TriggerEvent("debug", 'Attached: Remove Attached Prop', 'error')
end
end
RegisterNetEvent('destroyPropPerm')
AddEventHandler('destroyPropPerm', function()
removeAttachedPropPerm()
end)
local APPbone = 0
local APPx = 0.0
local APPy = 0.0
local APPz = 0.0
local APPxR = 0.0
local APPyR = 0.0
local APPzR = 0.0
local holdingPackage = false
RegisterNetEvent('attachPropPerm')
AddEventHandler('attachPropPerm', function(attachModelSent,boneNumberSent,x,y,z,xR,yR,zR)
print(attachModelSent,boneNumberSent,x,y,z,xR,yR,zR)
if attachedPropPerm ~= 0 then
removeAttachedPropPerm()
return
end
TriggerEvent("DoLongHudText","Press 7 to drop or pickup the object.",37)
holdingPackage = true
attachModel = GetHashKey(attachModelSent)
boneNumber = boneNumberSent
SetCurrentPedWeapon(PlayerPedId(), 0xA2719263)
local bone = GetPedBoneIndex(PlayerPedId(), boneNumberSent)
--local x,y,z = table.unpack(GetEntityCoords(PlayerPedId(), true))
RequestModel(attachModel)
while not HasModelLoaded(attachModel) do
Citizen.Wait(100)
end
attachedPropPerm = CreateObject(attachModel, 1.0, 1.0, 1.0, 1, 1, 0)
AttachEntityToEntity(attachedPropPerm, PlayerPedId(), bone, x, y, z, xR, yR, zR, 1, 1, 0, 0, 2, 1)
APPbone = bone
APPx = x
APPy = y
APPz = z
APPxR = xR
APPyR = yR
APPzR = zR
TriggerEvent("debug", 'Attached: Attached Prop', 'success')
end)
function loadAnimDict( dict )
while ( not HasAnimDictLoaded( dict ) ) do
RequestAnimDict( dict )
Citizen.Wait( 5 )
end
end
function randPickupAnim()
local randAnim = math.random(7)
loadAnimDict('random@domestic')
TaskPlayAnim(PlayerPedId(),'random@domestic', 'pickup_low',5.0, 1.0, 1.0, 48, 0.0, 0, 0, 0)
end
RegisterNetEvent('event:control:propAttach')
AddEventHandler('event:control:propAttach', function(useID)
if attachedPropPerm ~= 0 then
if (`WEAPON_UNARMED` ~= GetSelectedPedWeapon(PlayerPedId()) and holdingPackage) then
if not holdingPackage then
local dst = #(GetEntityCoords(attachedPropPerm) - GetEntityCoords(PlayerPedId()))
if dst < 2 then
-- TaskTurnPedToFaceEntity(PlayerPedId(), attachedPropPerm, 1.0)
holdingPackage = not holdingPackage
randPickupAnim()
Citizen.Wait(1000)
PropCarryAnim()
ClearPedTasks(PlayerPedId())
ClearPedSecondaryTask(PlayerPedId())
AttachEntityToEntity(attachedPropPerm, PlayerPedId(), APPbone, APPx, APPy, APPz, APPxR, APPyR, APPzR, 1, 1, 0, 0, 2, 1)
end
else
holdingPackage = not holdingPackage
ClearPedTasks(PlayerPedId())
ClearPedSecondaryTask(PlayerPedId())
randPickupAnim()
Citizen.Wait(500)
DetachEntity(attachedPropPerm)
end
end
end
end)
function PropCarryAnim()
-- anims for specific carrying props.
end
attachedProp = 0
function removeAttachedProp()
if DoesEntityExist(attachedProp) then
DeleteEntity(attachedProp)
attachedProp = 0
TriggerEvent("debug", 'Attached: Remove Attached Prop', 'error')
end
end
RegisterNetEvent('destroyProp')
AddEventHandler('destroyProp', function()
removeAttachedProp()
end)
RegisterNetEvent('attachProp')
AddEventHandler('attachProp', function(attachModelSent,boneNumberSent,x,y,z,xR,yR,zR)
print(attachModelSent,boneNumberSent,x,y,z,xR,yR,zR)
removeAttachedProp()
attachModel = GetHashKey(attachModelSent)
boneNumber = boneNumberSent
SetCurrentPedWeapon(PlayerPedId(), 0xA2719263)
local bone = GetPedBoneIndex(PlayerPedId(), boneNumberSent)
RequestModel(attachModel)
while not HasModelLoaded(attachModel) do
Citizen.Wait(100)
end
attachedProp = CreateObject(attachModel, 1.0, 1.0, 1.0, 1, 1, 0)
SetModelAsNoLongerNeeded(attachModel)
AttachEntityToEntity(attachedProp, PlayerPedId(), bone, x, y, z, xR, yR, zR, true, true, false, true, 1, true)
TriggerEvent("debug", 'Attached: Attached Prop', 'success')
end)
-- Phone
attachedPropPhone = 0
function removeAttachedPropPhone()
if DoesEntityExist(attachedPropPhone) then
DeleteEntity(attachedPropPhone)
attachedPropPhone = 0
TriggerEvent("debug", 'Attached: Remove Attached Prop (Phone)', 'error')
end
end
RegisterNetEvent('destroyPropPhone')
AddEventHandler('destroyPropPhone', function()
removeAttachedPropPhone()
end)
RegisterNetEvent('attachPropPhone')
AddEventHandler('attachPropPhone', function(attachModelSent,boneNumberSent,x,y,z,xR,yR,zR)
removeAttachedPropPhone()
attachModelPhone = GetHashKey(attachModelSent)
boneNumber = boneNumberSent
SetCurrentPedWeapon(PlayerPedId(), 0xA2719263)
local bone = GetPedBoneIndex(PlayerPedId(), boneNumberSent)
--local x,y,z = table.unpack(GetEntityCoords(PlayerPedId(), true))
RequestModel(attachModelPhone)
while not HasModelLoaded(attachModelPhone) do
Citizen.Wait(100)
end
attachedPropPhone = CreateObject(attachModelPhone, 1.0, 1.0, 1.0, 1, 1, 0)
AttachEntityToEntity(attachedPropPhone, PlayerPedId(), bone, x, y, z, xR, yR, zR, 1, 0, 0, 0, 2, 1)
TriggerEvent("debug", 'Attached: Attached Prop (Phone)', 'success')
end)
-- Radio
attachedPropRadio = 0
function removeAttachedPropRadio()
if DoesEntityExist(attachedPropRadio) then
DeleteEntity(attachedPropRadio)
attachedPropRadio = 0
TriggerEvent("debug", 'Attached: Remove Attached Prop (Radio)', 'error')
end
end
RegisterNetEvent('destroyPropRadio')
AddEventHandler('destroyPropRadio', function()
removeAttachedPropRadio()
end)
RegisterNetEvent('attachPropRadio')
AddEventHandler('attachPropRadio', function(attachModelSent,boneNumberSent,x,y,z,xR,yR,zR)
removeAttachedPropRadio()
attachModelRadio = GetHashKey(attachModelSent)
boneNumber = boneNumberSent
SetCurrentPedWeapon(PlayerPedId(), 0xA2719263)
local bone = GetPedBoneIndex(PlayerPedId(), boneNumberSent)
--local x,y,z = table.unpack(GetEntityCoords(PlayerPedId(), true))
RequestModel(attachModelRadio)
while not HasModelLoaded(attachModelRadio) do
Citizen.Wait(100)
end
attachedPropRadio = CreateObject(attachModelRadio, 1.0, 1.0, 1.0, 1, 1, 0)
AttachEntityToEntity(attachedPropRadio, PlayerPedId(), bone, x, y, z, xR, yR, zR, 1, 0, 0, 0, 2, 1)
TriggerEvent("debug", 'Attached: Attached Prop (Radio)', 'success')
end)
attachedProp69 = 0
function removeAttachedProp69()
if DoesEntityExist(attachedProp69) then
DeleteEntity(attachedProp69)
attachedProp69 = 0
TriggerEvent("debug", 'Attached: Remove Attached Prop (69)', 'error')
end
end
RegisterNetEvent('destroyProp69')
AddEventHandler('destroyProp69', function()
removeAttachedProp69()
end)
RegisterNetEvent('attachProp69')
AddEventHandler('attachProp69', function(attachModelSent,boneNumberSent,x,y,z,xR,yR,zR)
removeAttachedProp69()
attachModel69 = GetHashKey(attachModelSent)
boneNumber = boneNumberSent
SetCurrentPedWeapon(PlayerPedId(), 0xA2719263)
local bone = GetPedBoneIndex(PlayerPedId(), boneNumberSent)
--local x,y,z = table.unpack(GetEntityCoords(PlayerPedId(), true))
RequestModel(attachModel69)
while not HasModelLoaded(attachModel69) do
Citizen.Wait(100)
end
attachedProp69 = CreateObject(attachModel69, 1.0, 1.0, 1.0, 1, 1, 0)
AttachEntityToEntity(attachedProp69, PlayerPedId(), bone, x, y, z, xR, yR, zR, 1, 0, 0, 0, 2, 1)
TriggerEvent("debug", 'Attached: Attached Prop (69)', 'success')
end)
attachPropList = {
["test"] = {
["model"] = "prop_cs_brain_chunk", ["bone"] = 28422, ["x"] = 0.062,["y"] = 0.02,["z"] = 0.0,["xR"] = 0.0,["yR"] = 0.0, ["zR"] = 0.0
},
["rose"] = {
["model"] = "prop_single_rose", ["bone"] = 18905, ["x"] = 0.13,["y"] = 0.15,["z"] = 0.0,["xR"] = -100.0,["yR"] = 0.0, ["zR"] = -20.0
},
["cigar1"] = {
["model"] = "prop_cigar_01", ["bone"] = 47419, ["x"] = 0.010,["y"] = 0.00,["z"] = 0.0,["xR"] = 50.0,["yR"] = -80.0, ["zR"] = 0.0
},
["cigar2"] = {
["model"] = "prop_cigar_02", ["bone"] = 47419, ["x"] = 0.010,["y"] = 0.00,["z"] = 0.0,["xR"] = 50.0,["yR"] = -80.0, ["zR"] = 0.0
},
["cigar3"] = {
["model"] = "prop_cigar_03", ["bone"] = 47419, ["x"] = 0.010,["y"] = 0.00,["z"] = 0.0,["xR"] = 50.0,["yR"] = -80.0, ["zR"] = 0.0
},
["cigarette"] = {
["model"] = "prop_cs_ciggy_01", ["bone"] = 28422, ["x"] = -0.0,["y"] = 0.0,["z"] = 0.0,["xR"] = 0.0,["yR"] = 0.0, ["zR"] = 0.0
},
["cig01"] = {
["model"] = "prop_amb_ciggy_01", ["bone"] = 28422, ["x"] = -0.024,["y"] = 0.0,["z"] = 0.0,["xR"] = 0.0,["yR"] = 0.0, ["zR"] = 0.0
},
["cig02"] = {
["model"] = "prop_amb_ciggy_01", ["bone"] = 58867, ["x"] = 0.06,["y"] = 0.0,["z"] = -0.02,["xR"] = 0.0,["yR"] = 0.0, ["zR"] = 90.0
},
["cigmouth"] = {
["model"] = "prop_amb_ciggy_01", ["bone"] = 47419, ["x"] = 0.010,["y"] = -0.009,["z"] = -0.003,["xR"] = 55.0,["yR"] = 0.0, ["zR"] = 110.0
},
["healthpack01"] = {
["model"] = "prop_ld_health_pack", ["bone"] = 28422, ["x"] = 0.18,["y"] = 0.0,["z"] = 0.0,["xR"] = 135.0,["yR"] = -100.0, ["zR"] = 0.0
},
["briefcase01"] = {
["model"] = "prop_ld_case_01", ["bone"] = 28422, ["x"] = 0.08,["y"] = 0.0,["z"] = 0.0,["xR"] = 315.0,["yR"] = 288.0, ["zR"] = 0.0
},
["cashcase01"] = {
["model"] = "prop_cash_case_01", ["bone"] = 28422, ["x"] = 0.05,["y"] = 0.0,["z"] = 0.0,["xR"] = 135.0,["yR"] = -100.0, ["zR"] = 0.0
},
["cashbag01"] = {
["model"] = "prop_cs_heist_bag_01", ["bone"] = 24816, ["x"] = 0.15,["y"] = -0.4,["z"] = -0.38,["xR"] = 90.0,["yR"] = 0.0, ["zR"] = 0.0
},
["wadofbills"] = {
["model"] = "prop_anim_cash_pile_01", ["bone"] = 60309, ["x"] = 0.0,["y"] = 0.0,["z"] = 0.0, ["xR"] = 180.0,["yR"] = 0.0, ["zR"] = 70.0
},
["notepad01"] = {
["model"] = "prop_notepad_01", ["bone"] = 60309, ["x"] = 0.0,["y"] = -0.0,["z"] = -0.0,["xR"] = 0.0,["yR"] = 0.0, ["zR"] = 0.0
},
["phone01"] = {
["model"] = "prop_player_phone_01", ["bone"] = 57005, ["x"] = 0.14,["y"] = 0.01,["z"] = -0.02,["xR"] = 110.0,["yR"] = 120.0, ["zR"] = -15.0
},
["radio01"] = {
["model"] = "prop_cs_hand_radio", ["bone"] = 57005, ["x"] = 0.14,["y"] = 0.01,["z"] = -0.02,["xR"] = 110.0,["yR"] = 120.0, ["zR"] = -15.0
},
["clipboard01"] = {
["model"] = "p_amb_clipboard_01", ["bone"] = 60309, ["x"] = -0.01,["y"] = -0.015,["z"] = 0.005,["xR"] = 0.0,["yR"] = 0.0, ["zR"] = -10.0
},
["clipboard02"] = {
["model"] = "p_amb_clipboard_01", ["bone"] = 60309, ["x"] = 0.1,["y"] = -0.01,["z"] = 0.005,["xR"] = -95.0,["yR"] = 20.0, ["zR"] = -20.0
},
["tablet01"] = {
["model"] = "prop_cs_tablet", ["bone"] = 60309, ["x"] = 0.03,["y"] = 0.002,["z"] = -0.0,["xR"] = 10.0,["yR"] = 160.0, ["zR"] = 0.0
},
["pencil01"] = {
["model"] = "prop_pencil_01", ["bone"] = 58870, ["x"] = 0.04,["y"] = 0.0225,["z"] = 0.08,["xR"] = 320.0,["yR"] = 0.0, ["zR"] = 220.0
},
["drugpackage01"] = {
["model"] = "prop_meth_bag_01", ["bone"] = 28422, ["x"] = 0.1,["y"] = 0.0,["z"] = -0.01,["xR"] = 135.0,["yR"] = -100.0, ["zR"] = 40.0
},
["drugpackage02"] = {
["model"] = "prop_weed_bottle", ["bone"] = 28422, ["x"] = 0.09,["y"] = 0.0,["z"] = -0.03,["xR"] = 135.0,["yR"] = -100.0, ["zR"] = 40.0
},
["drugtest01"] = {
["model"] = "prop_cash_case_02", ["bone"] = 28422, ["x"] = -0.01,["y"] = -0.1,["z"] = -0.138,["xR"] = 0.0,["yR"] = 0.0, ["zR"] = 0.0
},
["box01"] = {
["model"] = "prop_cs_cardbox_01", ["bone"] = 28422, ["x"] = 0.01,["y"] = 0.01,["z"] = 0.0,["xR"] = -255.0,["yR"] = -180.0, ["zR"] = 40.0
},
["bomb01"] = {
["model"] = "prop_ld_bomb", ["bone"] = 28422, ["x"] = 0.22,["y"] = -0.01,["z"] = 0.0,["xR"] = -25.0,["yR"] = -100.0, ["zR"] = 0.0
},
["money01"] = {
["model"] = "prop_anim_cash_note", ["bone"] = 28422, ["x"] = 0.1,["y"] = 0.04,["z"] = 0.0,["xR"] = 25.0,["yR"] = 0.0, ["zR"] = 10.0
},
["armor01"] = {
["model"] = "prop_armour_pickup", ["bone"] = 28422, ["x"] = 0.3,["y"] = 0.01,["z"] = 0.0,["xR"] = 255.0,["yR"] = -90.0, ["zR"] = 10.0
},
["terd01"] = {
["model"] = "prop_big_shit_01", ["bone"] = 61839, ["x"] = 0.015,["y"] = 0.0,["z"] = -0.01,["xR"] = 3.0,["yR"] = -90.0, ["zR"] = 180.0
},
["blackduffelbag"] = {
["model"] = "xm_prop_x17_bag_01a", ["bone"] = 28422, ["x"] = 0.37,["y"] = 0.0,["z"] = 0.0,["xR"] = -50.0,["yR"] = -90.0, ["zR"] = 0.0
},
["medicalBag"] = {
["model"] = "xm_prop_x17_bag_med_01a", ["bone"] = 28422, ["x"] = 0.37,["y"] = 0.0,["z"] = 0.0,["xR"] = -50.0,["yR"] = -90.0, ["zR"] = 0.0
},
["securityCase"] = {
["model"] = "prop_security_case_01", ["bone"] = 28422, ["x"] = 0.1,["y"] = 0.0,["z"] = 0.0,["xR"] = -50.0,["yR"] = -90.0, ["zR"] = 0.0
},
["toolbox"] = {
["model"] = "prop_tool_box_04", ["bone"] = 28422, ["x"] = 0.37,["y"] = 0.0,["z"] = 0.0,["xR"] = -50.0,["yR"] = -90.0, ["zR"] = 0.0
},
["boombox01"] = {
["model"] = "prop_boombox_01", ["bone"] = 28422, ["x"] = 0.2,["y"] = 0.0,["z"] = 0.0,["xR"] = -35.0,["yR"] = -100.0, ["zR"] = 0.0
},
["bowlball01"] = {
["model"] = "prop_bowling_ball", ["bone"] = 28422, ["x"] = 0.12,["y"] = 0.0,["z"] = 0.0,["xR"] = 75.0,["yR"] = 280.0, ["zR"] = -80.0
},
["bowlpin01"] = {
["model"] = "prop_bowling_pin", ["bone"] = 28422, ["x"] = 0.12,["y"] = 0.0,["z"] = 0.0,["xR"] = 75.0,["yR"] = 280.0, ["zR"] = -80.0
},
["crate01"] = {
["model"] = "prop_cs_cardbox_01", ["bone"] = 28422, ["x"] = 0.0,["y"] = 0.0,["z"] = 0.0,["xR"] = 0.0,["yR"] = 0.0, ["zR"] = 0.0
},
["tvcamera01"] = {
["model"] = "prop_v_cam_01", ["bone"] = 57005, ["x"] = 0.13,["y"] = 0.25,["z"] = -0.03,["xR"] = -85.0,["yR"] = 0.0, ["zR"] = -80.0
},
["boomMIKE01"] = {
["model"] = "prop_v_bmike_01", ["bone"] = 57005, ["x"] = 0.1,["y"] = 0.0,["z"] = -0.03,["xR"] = 85.0,["yR"] = 0.0, ["zR"] = 96.0
},
["minigameThermite"] = {
["model"] = "prop_oiltub_06", ["bone"] = 57005, ["x"] = 0.1,["y"] = 0.0,["z"] = -0.09,["xR"] = 145.0,["yR"] = 20.0, ["zR"] = 80.0
},
["minigameDrill"] = {
["model"] = "hei_prop_heist_drill", ["bone"] = 57005, ["x"] = 0.15,["y"] = 0.0,["z"] = -0.05,["xR"] = 0.0,["yR"] = 90.0, ["zR"] = 90.0
},
-- 18905 left hand - 57005 right hand
["tvmic01"] = {
["model"] = "p_ing_microphonel_01", ["bone"] = 18905, ["x"] = 0.1,["y"] = 0.05,["z"] = 0.0,["xR"] = -85.0,["yR"] = -80.0, ["zR"] = -80.0
},
["newspaper01"] = {
["model"] = "prop_cliff_paper", ["bone"] = 28422, ["x"] = -0.07,["y"] = 0.0,["z"] = 0.0,["xR"] = 90.0,["yR"] = 0.0, ["zR"] = 0.0
},
["golfbag01"] = {
["model"] = "prop_golf_bag_01", ["bone"] = 24816, ["x"] = 0.12,["y"] = -0.3,["z"] = 0.0,["xR"] = -75.0,["yR"] = 190.0, ["zR"] = 92.0
},
["golfputter01"] = {
["model"] = "prop_golf_putter_01", ["bone"] = 57005, ["x"] = 0.0,["y"] = -0.05,["z"] = 0.0,["xR"] = 90.0,["yR"] = -118.0, ["zR"] = 44.0
},
["golfiron01"] = {
["model"] = "prop_golf_iron_01", ["bone"] = 57005, ["x"] = 0.125,["y"] = 0.04,["z"] = 0.0,["xR"] = 90.0,["yR"] = -118.0, ["zR"] = 44.0
},
["golfiron03"] = {
["model"] = "prop_golf_iron_01", ["bone"] = 57005, ["x"] = 0.126,["y"] = 0.041,["z"] = 0.0,["xR"] = 90.0,["yR"] = -118.0, ["zR"] = 44.0
},
["golfiron05"] = {
["model"] = "prop_golf_iron_01", ["bone"] = 57005, ["x"] = 0.127,["y"] = 0.042,["z"] = 0.0,["xR"] = 90.0,["yR"] = -118.0, ["zR"] = 44.0
},
["golfiron07"] = {
["model"] = "prop_golf_iron_01", ["bone"] = 57005, ["x"] = 0.128,["y"] = 0.043,["z"] = 0.0,["xR"] = 90.0,["yR"] = -118.0, ["zR"] = 44.0
},
["golfwedge01"] = {
["model"] = "prop_golf_pitcher_01", ["bone"] = 57005, ["x"] = 0.17,["y"] = 0.04,["z"] = 0.0,["xR"] = 90.0,["yR"] = -118.0, ["zR"] = 44.0
},
["golfdriver01"] = {
["model"] = "prop_golf_driver", ["bone"] = 57005, ["x"] = 0.14,["y"] = 0.00,["z"] = 0.0,["xR"] = 160.0,["yR"] = -60.0, ["zR"] = 10.0
},
["glowstickRight"] = {
["model"] = "ba_prop_battle_glowstick_01", ["bone"] = 28422,
["x"] = 0.0700,
["y"] = 0.1400,
["z"] = 0.0,
["xR"] = -80.0,
["yR"] = 20.0,
["zR"] = 0.0
},
["glowstickLeft"] = {
["model"] = "ba_prop_battle_glowstick_01",
["bone"] = 60309,
["x"] = 0.0700,
["y"] = 0.0900,
["z"] = 0.0,
["xR"] = -120.0,
["yR"] = 20.0,
["zR"] = 0.0
},
["toyHorse"] = {
["model"] = "ba_prop_battle_hobby_horse",
["bone"] = 28422,
["x"] = 0.0,
["y"] = 0.0,
["z"] = 0.0,
["xR"] = 0.0,
["yR"] = 0.0,
["zR"] = 0.0
},
["cup"] = {
["model"] = "prop_plastic_cup_02",
["bone"] = 28422,
["x"] = 0.0,
["y"] = 0.0,
["z"] = 0.0,
["xR"] = 0.0,
["yR"] = 0.0,
["zR"] = 0.0
},
["hamburger"] = {
["model"] = "prop_cs_burger_01",
["bone"] = 18905,
["x"] = 0.13,
["y"] = 0.07,
["z"] = 0.02,
["xR"] = 120.0,
["yR"] = 16.0,
["zR"] = 60.0
},
["sandwich"] = {
["model"] = "prop_sandwich_01",
["bone"] = 18905,
["x"] = 0.13,
["y"] = 0.05,
["z"] = 0.02,
["xR"] = -50.0,
["yR"] = 16.0,
["zR"] = 60.0
},
["donut"] = {
["model"] = "prop_amb_donut",
["bone"] = 18905,
["x"] = 0.13,
["y"] = 0.05,
["z"] = 0.02,
["xR"] = -50.0,
["yR"] = 16.0,
["zR"] = 60.0
},
["water"] = {
["model"] = "prop_ld_flow_bottle",
["bone"] = 28422,
["x"] = 0.0,
["y"] = 0.0,
["z"] = 0.0,
["xR"] = 0.0,
["yR"] = 0.0,
["zR"] = 0.0
},
["sprunk"] = {
["model"] = "prop_ld_can_01",
["bone"] = 28422,
["x"] = 0.0,
["y"] = 0.0,
["z"] = 0.0,
["xR"] = 0.0,
["yR"] = 0.0,
["zR"] = 0.0
},
["ego"] = {
["model"] = "prop_choc_ego",
["bone"] = 60309,
["x"] = 0.0,
["y"] = 0.0,
["z"] = 0.0,
["xR"] = 0.0,
["yR"] = 0.0,
["zR"] = 0.0
},
["coffee"] = {
["model"] = "p_amb_coffeecup_01",
["bone"] = 28422,
["x"] = 0.0,
["y"] = 0.0,
["z"] = 0.0,
["xR"] = 0.0,
["yR"] = 0.0,
["zR"] = 0.0
},
["cola"] = {
["model"] = "prop_ecola_can",
["bone"] = 28422,
["x"] = 0.0,
["y"] = 0.0,
["z"] = 0.0,
["xR"] = 0.0,
["yR"] = 0.0,
["zR"] = 0.0
},
["glasswhiskey"] = {
["model"] = "prop_drink_whisky",
["bone"] = 28422,
["x"] = 0.01,
["y"] = -0.01,
["z"] = -0.06,
["xR"] = 0.0,
["yR"] = 0.0,
["zR"] = 0.0
},
["glasswine"] = {
["model"] = "prop_drink_redwine",
["bone"] = 28422,
["x"] = 0.01,
["y"] = -0.01,
["z"] = -0.06,
["xR"] = 0.0,
["yR"] = 0.0,
["zR"] = 0.0
},
["energydrink"] = {
["model"] = "prop_energy_drink",
["bone"] = 28422,
["x"] = 0.0,
["y"] = 0.0,
["z"] = 0.0,
["xR"] = 0.0,
["yR"] = 0.0,
["zR"] = 0.0
},
["beer"] = {
["model"] = "prop_beer_bottle",
["bone"] = 28422,
["x"] = 0.0,
["y"] = 0.0,
["z"] = -0.15,
["xR"] = 0.0,
["yR"] = 0.0,
["zR"] = 0.0
},
["dusche"] = {
["model"] = "prop_amb_beer_bottle",
["bone"] = 28422,
["x"] = 0.0,
["y"] = 0.0,
["z"] = 0.0,
["xR"] = 0.0,
["yR"] = 0.0,
["zR"] = 0.0
},
["whiskey"] = {
["model"] = "p_whiskey_bottle_s",
["bone"] = 28422,
["x"] = 0.0,
["y"] = 0.0,
["z"] = 0.0,
["xR"] = 0.0,
["yR"] = 0.0,
["zR"] = 0.0
},
["vodka"] = {
["model"] = "prop_vodka_bottle",
["bone"] = 28422,
["x"] = 0.0,
["y"] = 0.0,
["z"] = -0.15,
["xR"] = 0.0,
["yR"] = 0.0,
["zR"] = 0.0
},
["tequila"] = {
["model"] = "prop_tequila_bottle",
["bone"] = 28422,
["x"] = 0.0,
["y"] = 0.0,
["z"] = -0.15,
["xR"] = 0.0,
["yR"] = 0.0,
["zR"] = 0.0
},
["champagne"] = {
["model"] = "prop_wine_white",
["bone"] = 28422,
["x"] = 0.0,
["y"] = 0.0,
["z"] = -0.15,
["xR"] = 0.0,
["yR"] = 0.0,
["zR"] = 0.0
},
["whitewine"] = {
["model"] = "prop_wine_white",
["bone"] = 28422,
["x"] = 0.0,
["y"] = 0.0,
["z"] = -0.15,
["xR"] = 0.0,
["yR"] = 0.0,
["zR"] = 0.0
},
["taco"] = {
["model"] = "prop_taco_01",
["bone"] = 18905,
["x"] = 0.13,
["y"] = 0.07,
["z"] = 0.02,
["xR"] = 160.0,
["yR"] = 0.0,
["zR"] = -50.0
}
}
attachedProp = 0
function removeAttachedProp()
DeleteEntity(attachedProp)
attachedProp = 0
end
RegisterNetEvent('attachPropDrugsObjectnoanim')
AddEventHandler('attachPropDrugsObjectnoanim', function(attachModelSent,boneNumberSent,x,y,z,xR,yR,zR)
removeAttachedProp()
attachModel = GetHashKey(attachModelSent)
boneNumber = boneNumberSent
SetCurrentPedWeapon(PlayerPedId(), 0xA2719263)
local bone = GetPedBoneIndex(PlayerPedId(), boneNumberSent)
--local x,y,z = table.unpack(GetEntityCoords(PlayerPedId(), true))
RequestModel(attachModel)
while not HasModelLoaded(attachModel) do
Citizen.Wait(100)
end
attachedProp = CreateObject(attachModel, 1.0, 1.0, 1.0, 1, 1, 0)
-- exports["isPed"]:GlobalObject(attachedProp)
AttachEntityToEntity(attachedProp, PlayerPedId(), bone, x, y, z, xR, yR, zR, 1, 1, 0, 0, 2, 1)
Citizen.Wait(5000)
removeAttachedProp()
end)
RegisterNetEvent('attachPropTest')
AddEventHandler('attachPropTest', function()
--attachModelSent,boneNumberSent,x,y,z,xR,yR,zR
--TriggerEvent("attachProp","prop_golf_iron_01", 57005, 0.085, 0.0, 0.0, 90.0, -118.0, 44.0)
--TriggerEvent("attachProp","w_ar_advancedrifle", 57005, 0.14, 0.00, 0.0, 160.0, -60.0, 10.0)
TriggerEvent("attachItemPerm","briefcase01")
--prop_golf_putter_01
--TaskStartScenarioInPlace(PlayerPedId(), "WORLD_HUMAN_GOLF_PLAYER", 0, false);
end)
RegisterNetEvent('attachItem69')
AddEventHandler('attachItem69', function(item)
TriggerEvent("attachProp69",attachPropList[item]["model"], attachPropList[item]["bone"], attachPropList[item]["x"], attachPropList[item]["y"], attachPropList[item]["z"], attachPropList[item]["xR"], attachPropList[item]["yR"], attachPropList[item]["zR"])
end)
RegisterNetEvent('attachItemPhone')
AddEventHandler('attachItemPhone', function(item)
TriggerEvent("attachPropPhone",attachPropList[item]["model"], attachPropList[item]["bone"], attachPropList[item]["x"], attachPropList[item]["y"], attachPropList[item]["z"], attachPropList[item]["xR"], attachPropList[item]["yR"], attachPropList[item]["zR"])
end)
RegisterNetEvent('attachItemRadio')
AddEventHandler('attachItemRadio', function(item)
TriggerEvent("attachPropRadio",attachPropList[item]["model"], attachPropList[item]["bone"], attachPropList[item]["x"], attachPropList[item]["y"], attachPropList[item]["z"], attachPropList[item]["xR"], attachPropList[item]["yR"], attachPropList[item]["zR"])
end)
RegisterNetEvent('attachItemClipboard')
AddEventHandler('attachItemClipboard', function(item)
TriggerEvent("attachPropClipboard",attachPropList[item]["model"], attachPropList[item]["bone"], attachPropList[item]["x"], attachPropList[item]["y"], attachPropList[item]["z"], attachPropList[item]["xR"], attachPropList[item]["yR"], attachPropList[item]["zR"])
end)
RegisterNetEvent('attachItem')
AddEventHandler('attachItem', function(item)
TriggerEvent("attachProp",attachPropList[item]["model"], attachPropList[item]["bone"], attachPropList[item]["x"], attachPropList[item]["y"], attachPropList[item]["z"], attachPropList[item]["xR"], attachPropList[item]["yR"], attachPropList[item]["zR"])
end)
RegisterNetEvent('attachItemPerm')
AddEventHandler('attachItemPerm', function(item)
TriggerEvent("attachPropPerm",attachPropList[item]["model"], attachPropList[item]["bone"], attachPropList[item]["x"], attachPropList[item]["y"], attachPropList[item]["z"], attachPropList[item]["xR"], attachPropList[item]["yR"], attachPropList[item]["zR"])
end)
RegisterNetEvent('attach:cigar')
AddEventHandler('attach:cigar', function()
TriggerEvent("attachItemPerm","cigar01")
end)
RegisterNetEvent('attachItemObjectnoanim')
AddEventHandler('attachItemObjectnoanim', function(item)
TriggerEvent("attachPropDrugsObjectnoanim",attachPropList[item]["model"], attachPropList[item]["bone"], attachPropList[item]["x"], attachPropList[item]["y"], attachPropList[item]["z"], attachPropList[item]["xR"], attachPropList[item]["yR"], attachPropList[item]["zR"])
end)
RegisterNetEvent('attach:suitcase')
AddEventHandler('attach:suitcase', function()
TriggerEvent("attachItemPerm","briefcase01")
end)
RegisterNetEvent('attach:boombox')
AddEventHandler('attach:boombox', function()
TriggerEvent("attachItemPerm","boombox01")
end)
RegisterNetEvent('attach:box')
AddEventHandler('attach:box', function()
TriggerEvent("animation:carry","box01")
end)
RegisterNetEvent('attach:blackDuffelBag')
AddEventHandler('attach:blackDuffelBag', function()
TriggerEvent("attachItemPerm","blackduffelbag")
end)
RegisterNetEvent('attach:medicalBag')
AddEventHandler('attach:medicalBag', function()
TriggerEvent("attachItemPerm","medicalBag")
end)
RegisterNetEvent('attach:securityCase')
AddEventHandler('attach:securityCase', function()
TriggerEvent("attachItemPerm","securityCase")
end)
RegisterNetEvent('attach:toolbox')
AddEventHandler('attach:toolbox', function()
TriggerEvent("attachItemPerm","toolbox")
end)
RegisterNetEvent('attach:test')
AddEventHandler('attach:test', function()
TriggerEvent("attachItemPerm","test")
end)
RegisterNetEvent('attach:healthpack01')
AddEventHandler('attach:healthpack01', function()
TriggerEvent("attachItemPerm","healthpack01")
end)
RegisterNetEvent('attach:removeall')
AddEventHandler('attach:removeall', function()
TriggerEvent("disabledWeapons",false)
TriggerEvent("destroyPropPerm")
if(carryingObject) then
TriggerEvent("attach:box")
end
end)
function removeAttachedcarryObject()
if DoesEntityExist(carryObject) then
DeleteEntity(carryObject)
carryObject = 0
TriggerEvent("debug", 'Attached: Remove Attached Prop (Carry)', 'error')
end
end
RegisterNetEvent('destroycarryObject')
AddEventHandler('destroycarryObject', function()
removeAttachedcarryObject()
end)
RegisterNetEvent('attachcarryObject')
AddEventHandler('attachcarryObject', function(attachModelSent,boneNumberSent,x,y,z,xR,yR,zR)
removeAttachedcarryObject()
attachModel = GetHashKey(attachModelSent)
boneNumber = boneNumberSent
SetCurrentPedWeapon(PlayerPedId(), 0xA2719263)
local bone = GetPedBoneIndex(PlayerPedId(), boneNumberSent)
--local x,y,z = table.unpack(GetEntityCoords(PlayerPedId(), true))
RequestModel(attachModel)
while not HasModelLoaded(attachModel) do
Citizen.Wait(100)
end
carryObject = CreateObject(attachModel, 1.0, 1.0, 1.0, 1, 1, 0)
AttachEntityToEntity(carryObject, PlayerPedId(), bone, x, y, z, xR, yR, zR, 1, 1, 0, 0, 2, 1)
TriggerEvent("debug", 'Attached: Attached Prop (Carry)', 'success')
end)
carryingObject = false
carryObject = 0
objectType = 0
carryAnimType = 49
RegisterNetEvent('animation:carryshort');
AddEventHandler('animation:carryshort', function()
carryAnimType = 16
carryingObject = true
Citizen.Wait(5000)
carryingObject = false
carryAnimType = 49
end)
RegisterNetEvent('animation:carryt');
AddEventHandler('animation:carryt', function()
TriggerEvent("animation:carry","drugtest01")
end)
RegisterNetEvent('animation:carry');
AddEventHandler('animation:carry', function(item)
if not carryingObject then
if(item["model"] ~= nil) then
RequestModel(item["model"])
while not HasModelLoaded(item["model"]) do
Citizen.Wait(1)
end
end
carryAnimType = 49
carryingObject = true
objectType = objectPassed
TriggerEvent("attachcarryObject",attachPropList[item]["model"], attachPropList[item]["bone"], attachPropList[item]["x"], attachPropList[item]["y"], attachPropList[item]["z"], attachPropList[item]["xR"], attachPropList[item]["yR"], attachPropList[item]["zR"])
else
removeAttachedcarryObject()
carryingObject = false
carryObject = 0
objectType = 0
carryAnimType = 49
end
end)
local canceled = false
Citizen.CreateThread(function()
while true do
Citizen.Wait(1)
if carryingObject then
RequestAnimDict('anim@heists@box_carry@')
while not HasAnimDictLoaded("anim@heists@box_carry@") do
Citizen.Wait(0)
ClearPedTasksImmediately(PlayerPedId())
end
if not IsEntityPlayingAnim(PlayerPedId(), "anim@heists@box_carry@", "idle", 3) then
TaskPlayAnim(PlayerPedId(), "anim@heists@box_carry@", "idle", 8.0, -8, -1, carryAnimType, 0, 0, 0, 0)
canceled = false
end
else
if IsEntityPlayingAnim(PlayerPedId(), "anim@heists@box_carry@", "idle", 3) and not canceled then
ClearPedTasksImmediately(PlayerPedId())
canceled = true
end
Wait(1000)
end
end
end)
InjuryIndexList = {
{ "Pelvis","4103","11816" },
{ "Left Thigh","4103","58271" },
{ "Left Calf","4103","63931" },
{ "Left Foot","4103","14201" },
{ "Left Knee","119","46078" },
{ "Right Thigh","4103","51826" },
{ "Right Calf","4103","36864" },
{ "Right Foot","4103","52301" },
{ "Right Knee","119","16335" },
{ "Spine Lower","4103","23553" },
{ "Spine Mid Lower","4103","24816" },
{ "Spine Mid","4103","24817" },
{ "Spine High","4103","24818" },
{ "Left Clavicle","4103","64729" },
{ "Left UpperArm","4103","45509" },
{ "Left Forearm","4215","61163" },
{ "Left Hand","4215","18905" },
{ "Left Finger Pinky","4103","26610" },
{ "Left Finger Index","4103","26611" },
{ "Left Finger Middle","4103","26612" },
{ "Left Finger Ring","4103","26613" },
{ "Left Finger Thumb","4103","26614" },
{ "Left Hand","119","60309" },
{ "Left ForeArmRoll","7","61007" },
{ "Left ArmRoll","7","5232" },
{ "Left Elbow","119","22711" },
{ "Right Clavicle","4103","10706" },
{ "Right UpperArm","4103","40269" },
{ "Right Forearm","4215","28252" },
{ "Right Hand","4215","57005" },
{ "Right Finger Pinky","4103","58866" },
{ "Right Finger Index","4103","58867" },
{ "Right Finger Middle","4103","58868" },
{ "Right Finger Ring","4103","58869" },
{ "Right Finger Thumb","4103","58870" },
{ "Right Hand","119","28422" },
{ "Right Hand","119","6286" },
{ "Right ForeArmRoll","7","43810" },
{ "Right ArmRoll","7","37119" },
{ "Right Elbow","119","2992" },
{ "Neck","4103","39317" },
{ "Head","4103","31086" },
{ "Head","119","12844" },
{ "Face Left Brow_Out","1799","58331" },
{ "Face Left Lid_Upper","1911","45750" },
{ "Face Left Eye","1799","25260" },
{ "Face Left CheekBone","1799","21550" },
{ "Face Left Lip_Corner","1911","29868" },
{ "Face Right Lid_Upper","1911","43536" },
{ "Face Right Eye","1799","27474" },
{ "Face Right CheekBone","1799","19336" },
{ "Face Right Brow_Out","1799","1356" },
{ "Face Right Lip_Corner","1911","11174" },
{ "Face Brow_Centre","1799","37193" },
{ "Face UpperLipRoot","5895","20178" },
{ "Face UpperLip","6007","61839" },
{ "Face Left Lip_Top","1911","20279" },
{ "Face Right Lip_Top","1911","17719" },
{ "Face Jaw","5895","46240" },
{ "Face LowerLipRoot","5895","17188" },
{ "Face LowerLip","6007","20623" },
{ "Face Left Lip_Bot","1911","47419" },
{ "Face Right Lip_Bot","1911","49979" },
{ "Face Tongue","1911","47495" },
{ "Neck","7","35731" }
}
hello, I have the problem where I am not able to identify, when I start the server, when using the "X" raise arms, it gives me the following error
print(https://i.imgur.com/DIXdz6v.png), after ensuring ensure the script runs normally.
print(https://i.imgur.com/nWaiusd.png)
Thanks!
problem joint not RelieveStress
Hi, im trying to change the seatbelt key for qb-smallresources, i found in the client seatbelt.lua on line 33 the following text i changed it from B to G.
Line33:RegisterKeyMapping('toggleseatbelt', 'Toggle Seatbelt', 'keyboard', 'G')
Allready done a full restart and it doesnt change the key.
After less than a minute of flying the polmav I start hearing a mission music from the singleplayer
I'm not advanced enough to figure this out and push it, I figured it would be a good idea for the community.
But be able to set the teleports we set up to be used with a job, a gang, or available to everyone... I think it would be very utilized!
For example: The lost would use this to teleport into the clubhouse interior, and also be able to teleport their vehicles in there as there is a garage entrance to it. Only members of The Lost would be able to use it... etc...
Thanks :)
there is a way to use the cruisecontroll to make the cars turn insanely fast. hart to explain, but i will provide 2 videos.
step 1 turn the car with a bit of oversteer.
step 2 activate cruise in the turn, and the car gets resett and gets a boost.
combined with nos this is extremely Overpowered.
this is how its seen live from someone abusing it. https://medal.tv/games/gta-v/clips/6IgfrKUSbU8GM/d1337MXJZ2fv?invite=cr-MSxwb3YsODc4MTc5Miw
this is us trying to recreate it https://medal.tv/games/gta-v/clips/6IjW0YvqtLBAF/d1337sbQHv3U?invite=cr-MSxES1YsODc4MTc5Miw
CreateThread(function()
while true do
Wait(8)
DisablePlayerVehicleRewards(PlayerId())
RemoveVehiclesFromGeneratorsInArea(441.8465 - 500.0, -987.99 - 500.0, 30.68 -500.0, 441.8465 + 500.0, -987.99 + 500.0, 30.68 + 500.0)
end
end)
CreateThread(function()
while true do
Wait(1)
local pickupList = {PICKUP_AMMO_BULLET_MP
,PICKUP_AMMO_FIREWORK
,PICKUP_AMMO_FLAREGUN
,PICKUP_AMMO_GRENADELAUNCHER
,PICKUP_AMMO_GRENADELAUNCHER_MP
,PICKUP_AMMO_HOMINGLAUNCHER
,PICKUP_AMMO_MG
,PICKUP_AMMO_MINIGUN
,PICKUP_AMMO_MISSILE_MP
,PICKUP_AMMO_PISTOL
,PICKUP_AMMO_RIFLE
,PICKUP_AMMO_RPG
,PICKUP_AMMO_SHOTGUN
,PICKUP_AMMO_SMG
,PICKUP_AMMO_SNIPER
,PICKUP_ARMOUR_STANDARD
,PICKUP_CAMERA
,PICKUP_CUSTOM_SCRIPT
,PICKUP_GANG_ATTACK_MONEY
,PICKUP_HEALTH_SNACK
,PICKUP_HEALTH_STANDARD
,PICKUP_MONEY_CASE
,PICKUP_MONEY_DEP_BAG
,PICKUP_MONEY_MED_BAG
,PICKUP_MONEY_PAPER_BAG
,PICKUP_MONEY_PURSE
,PICKUP_MONEY_SECURITY_CASE
,PICKUP_MONEY_VARIABLE
,PICKUP_MONEY_WALLET
,PICKUP_PARACHUTE
,PICKUP_PORTABLE_CRATE_FIXED_INCAR
,PICKUP_PORTABLE_CRATE_UNFIXED
,PICKUP_PORTABLE_CRATE_UNFIXED_INCAR
,PICKUP_PORTABLE_CRATE_UNFIXED_INCAR_SMALL
,PICKUP_PORTABLE_CRATE_UNFIXED_LOW_GLOW
,PICKUP_PORTABLE_DLC_VEHICLE_PACKAGE
,PICKUP_PORTABLE_PACKAGE
,PICKUP_SUBMARINE
,PICKUP_VEHICLE_ARMOUR_STANDARD
,PICKUP_VEHICLE_CUSTOM_SCRIPT
,PICKUP_VEHICLE_CUSTOM_SCRIPT_LOW_GLOW
,PICKUP_VEHICLE_HEALTH_STANDARD
,PICKUP_VEHICLE_HEALTH_STANDARD_LOW_GLOW
,PICKUP_VEHICLE_MONEY_VARIABLE
,PICKUP_VEHICLE_WEAPON_APPISTOL
,PICKUP_VEHICLE_WEAPON_ASSAULTSMG
,PICKUP_VEHICLE_WEAPON_COMBATPISTOL
,PICKUP_VEHICLE_WEAPON_GRENADE
,PICKUP_VEHICLE_WEAPON_MICROSMG
,PICKUP_VEHICLE_WEAPON_MOLOTOV
,PICKUP_VEHICLE_WEAPON_PISTOL
,PICKUP_VEHICLE_WEAPON_PISTOL50
,PICKUP_VEHICLE_WEAPON_SAWNOFF
,PICKUP_VEHICLE_WEAPON_SMG
,PICKUP_VEHICLE_WEAPON_SMOKEGRENADE
,PICKUP_VEHICLE_WEAPON_STICKYBOMB
,PICKUP_WEAPON_ADVANCEDRIFLE
,PICKUP_WEAPON_APPISTOL
,PICKUP_WEAPON_ASSAULTRIFLE
,PICKUP_WEAPON_ASSAULTSHOTGUN
,PICKUP_WEAPON_ASSAULTSMG
,PICKUP_WEAPON_AUTOSHOTGUN
,PICKUP_WEAPON_BAT
,PICKUP_WEAPON_BATTLEAXE
,PICKUP_WEAPON_BOTTLE
,PICKUP_WEAPON_BULLPUPRIFLE
,PICKUP_WEAPON_BULLPUPSHOTGUN
,PICKUP_WEAPON_CARBINERIFLE
,PICKUP_WEAPON_COMBATMG
,PICKUP_WEAPON_COMBATPDW
,PICKUP_WEAPON_COMBATPISTOL
,PICKUP_WEAPON_COMPACTLAUNCHER
,PICKUP_WEAPON_COMPACTRIFLE
,PICKUP_WEAPON_CROWBAR
,PICKUP_WEAPON_DAGGER
,PICKUP_WEAPON_DBSHOTGUN
,PICKUP_WEAPON_FIREWORK
,PICKUP_WEAPON_FLAREGUN
,PICKUP_WEAPON_FLASHLIGHT
,PICKUP_WEAPON_GRENADE
,PICKUP_WEAPON_GRENADELAUNCHER
,PICKUP_WEAPON_GUSENBERG
,PICKUP_WEAPON_GOLFCLUB
,PICKUP_WEAPON_HAMMER
,PICKUP_WEAPON_HATCHET
,PICKUP_WEAPON_HEAVYPISTOL
,PICKUP_WEAPON_HEAVYSHOTGUN
,PICKUP_WEAPON_HEAVYSNIPER
,PICKUP_WEAPON_HOMINGLAUNCHER
,PICKUP_WEAPON_KNIFE
,PICKUP_WEAPON_KNUCKLE
,PICKUP_WEAPON_MACHETE
,PICKUP_WEAPON_MACHINEPISTOL
,PICKUP_WEAPON_MARKSMANPISTOL
,PICKUP_WEAPON_MARKSMANRIFLE
,PICKUP_WEAPON_MG
,PICKUP_WEAPON_MICROSMG
,PICKUP_WEAPON_MINIGUN
,PICKUP_WEAPON_MINISMG
,PICKUP_WEAPON_MOLOTOV
,PICKUP_WEAPON_MUSKET
,PICKUP_WEAPON_NIGHTSTICK
,PICKUP_WEAPON_PETROLCAN
,PICKUP_WEAPON_PIPEBOMB
,PICKUP_WEAPON_PISTOL
,PICKUP_WEAPON_PISTOL50
,PICKUP_WEAPON_POOLCUE
,PICKUP_WEAPON_PROXMINE
,PICKUP_WEAPON_PUMPSHOTGUN
,PICKUP_WEAPON_RAILGUN
,PICKUP_WEAPON_REVOLVER
,PICKUP_WEAPON_RPG
,PICKUP_WEAPON_SAWNOFFSHOTGUN
,PICKUP_WEAPON_SMG
,PICKUP_WEAPON_SMOKEGRENADE
,PICKUP_WEAPON_SNIPERRIFLE
,PICKUP_WEAPON_SNSPISTOL
,PICKUP_WEAPON_SPECIALCARBINE
,PICKUP_WEAPON_STICKYBOMB
,PICKUP_WEAPON_STUNGUN
,PICKUP_WEAPON_SWITCHBLADE
,PICKUP_WEAPON_VINTAGEPISTOL
,PICKUP_WEAPON_WRENCH
}
local pedPos = GetEntityCoords(GetPlayerPed(-1), false)
for a = 1, #pickupList do
if IsPickupWithinRadius(pickupList[a], pedPos.x, pedPos.y, pedPos.z, 200.0) then
RemoveAllPickupsOfType(pickupList[a])
else
Wait(5)
end
end
Wait(3)
end
end)
Issue:
Noticed when using the Racing Harness an error code will show up in server console.
Bug Steps:
1- Use Racing Harness in inventory
2- When you use Racing Harness an error code will show up in server console.
3- When you remove Racing Harness, it will not remove HUD icon.
Photo:
https://cdn.discordapp.com/attachments/859528707814981653/944797065031073803/qb-racingseatbelt.PNG
I have tried most of the projects
for esx and np and more etc
There is a lot of reality
Here it is different
It must be a gang relationship npc
With the players must be bad
You must be aggressive
It is unreasonable to attack gang npc and npc no response
didnt see there was an update
By abusing the enabling of cruise control you can force your car to negate any sideways momentum and launch the car forward being able to take insanely unrealistic corners.
To Reproduce
Simply drive very fast in a straight line, with a hard handbrake turn rotate your car sideways, then while your car is essentially drifting sideways just enable the cruise control and your sideways momentum dissapears and you'll go at the speed of your speedometer in the direction that you are facing.
Expected behavior
While drifting sideways and enabling cruise control i expect cruise control to basically not work at all. as i am not driving forward
Screenshots
I have a video
https://cdn.discordapp.com/attachments/929226960951975986/944659277006635048/qbbug.mp4
Questions (please complete the following information):
qb-
to something custom? NoAdditional context
While this is an exploit admins can easily identify and punish for. i think we should aim for these kind of things to not happen at all. If i can find a fix for this myself i'll report it in the qb discord but so far i haven't found a fix. And although it is easy to identify when chasing someone as a cop. when the getaway gets out of sight they could easily use this at a couple corners to gain just that extra little bit of advantage.
here is all that is said I want to deactivate the auto start when the plyer gets into a vehicle.
I searched in all the files but I can't find it can you tell me where to find this function :) thank you in advance
noshuff.lua not working into heli
The player moves in a strange way in heli
So the prone is cool, but some people don't like it, so would be nice to have a config for turning the prone part off. Or if you can pop how to disable it into the readme. It's a frequent request in the support channels on Discord.
latest update they don't work
[script:qb-smallresou] SCRIPT ERROR: @qb-smallresources/server/entities.lua:6: attempt to index a nil value (global 'Config')
[script:qb-smallresou] > handler (@qb-smallresources/server/entities.lua:6)
Entities:
-- Blacklisting entities can just be handled entirely server side with onesync events
-- No need to run coroutines to supress or delete these when we can simply delete them before they spawn
AddEventHandler("entityCreating", function(handle)
local entityModel = GetEntityModel(handle)
if Config.BlacklistedVehs[entityModel] or Config.BlacklistedPeds[entityModel] then
CancelEvent()
end
end)
Is there a way to set the length of a day compared to IRL minutes or hours?
In my server when I eat or drink it doesn't do animations. Why?
push vehicle arent working, doesnt mather what value i put in config minimum dammage.
no errors
When jumping from a very tall building
When jumping press ctrl More than once ,The player will stand on his feet, Will not die
This is a bug that needs to be fixed
The player must be prevented from press ctrl and any key
He must lose control
We have many problems here
If we run the latest update of the script
We will lose some fps
A noticeable rise in 0.13 ms its huge
does not appear and does not work the vehiclepush
Picture Example: https://media.discordapp.net/attachments/854912490788880414/855802420898037820/unknown.png?width=981&height=676
After shooting while in vehicle or if you get out and shoot then get back in you will see the GPS flash red and blue, as well occasionally here the radio "beep" as if the Local AI are talking (though there is no talking and it's just the radio sound). This is with a fresh install of the latest qb-smallresources script.
You should not be able to steer the car when the handsup animation is active. Since the hands are not on the wheel.
Not game breaking, but is a bug in my opinion.
I definitely had this working at one point, but it seems to have stopped completely now. I am using the pure vanilla script of here with no changes.
It's nice if we can add some drunken effects to liquors.
crouchprone pulls too much ms
When you use the harness, once you remove it you get stuck in the car untill you fasten the normal seatbelt and remove it, and the icon will bug, as you will remove it but it will show you that you are using the seatbelt.
So while I was setting up the qb-ambulancejob script, I noticed Pillbox had a teleport function in there, however it doesn't match the nice style of qb-smallresources teleport.
I suggest re-writing the teleport function for smallresources to allow multiple configs for teleport location with the ability to set the DrawText text per one, instead of being stuck to [E] Use Elevator.
Found that when lockpicking one vehicle successfully you don't need to hotwire plus you don't need to lockpick other cars, you can just go right in them without lockpicking or hotwiring
Half the logs do not work correctly also in the inventory logs when ever you left click it will spam the logs with random data
local density = {
['parked'] = 1.0,
['vehicle'] = 0.0,
['multiplier'] = 1.0,
['peds'] = 1.0,
['scenario'] = 1.0,
}
When i use this all parked cars are disabled.
Cant get parked vehicle while i have vehicle = 0
Whe i have vehicle = 1 the booth are spawning
When a player has its seatbelt on and got thrown out from a car crash, the next time the player goes inside a vehicle,
Thank you!
By the way, where can I donate/support for QBCore?
I don't have any errors I just can't tackle does anyone know why?
So as im looking threw the seatbelt. lua folder i saw that there was suppose to have sound when clicking and engaging the seatbelt. there is no sound and supposedly there's a progress bar that was suppose to be active when u click E. that doesn't work
As the joint emote in now, females are unable to do the animation for smoking.
The emote that works for females are WORLD_HUMAN_SMOKING_POT.
I have a handsup script already for this inside of my smallresources, but it's a bit janky on function (have to hold X to cancel it) so it may need to be re-written, however it's important for players to have a bind for this that isn't a F# key for RP sakes. Generally it's X (Which is also the dp-emote cancel too)
Here is my code if you want to add this and fix it to make it better:
`RegisterCommand('hu', function()
Citizen.Wait(100)
TriggerEvent('animations:client:EmoteCommandStart', {"handsup"})
end)
RegisterKeyMapping('hu', 'Put Hands Up', 'KEYBOARD', 'X')`
So basically, by default, the seatbelt icon on qb-hud lights up green when it is on and turns red when off however, if you get thrown out with seatbelt on, the next time you ride a vehicle, the seatbelt icon is still lit but player is not on seatbelt.
I removed the seatbelt icon from qb-hud and changed this on qb-smallresources seatbelt.lua.
What it does, player won't have to rely on the seatbelt icon instead, they hear a ding dong every 5 seconds when seatbelt is off.
function ToggleSeatbelt()
if seatbeltOn then
seatbeltOn = false
TriggerEvent("seatbelt:client:ToggleSeatbelt")
TriggerServerEvent("InteractSound_SV:PlayOnSource", "carunbuckle", 0.5)
else
seatbeltOn = true
TriggerEvent("seatbelt:client:ToggleSeatbelt")
TriggerServerEvent("InteractSound_SV:PlayOnSource", "carbuckle", 0.5)
QBCore.Functions.Notify("Great! Seatbelt is on.","success")
end
end
function ToggleHarness()
if harnessOn then
harnessOn = false
else
harnessOn = true
ToggleSeatbelt()
end
end
function ResetHandBrake()
if handbrake > 0 then
handbrake = handbrake - 1
end
end
-- Export
function HasHarness()
return harnessOn
end
-- Main Thread
--TriggerServerEvent("InteractSound_SV:PlayOnSource", "doorbell", 0.25)
CreateThread(function()
while true do
local class = GetVehicleClass(GetVehiclePedIsUsing(PlayerPedId()))
sleep = 1000
if IsPedInAnyVehicle(PlayerPedId()) then
sleep = 10
if seatbeltOn or harnessOn then
DisableControlAction(0, 75, true)
DisableControlAction(27, 75, true)
elseif class ~= 8 and class ~= 13 and class ~= 14 then
sleep = 5000
QBCore.Functions.Notify("Seatbelt is OFF!","error")
TriggerServerEvent("InteractSound_SV:PlayOnSource", "doorbell", 0.5)
end
else
seatbeltOn = false
harnessOn = false
end
Wait(sleep)
end
end
qb-hud/html/index.html
<!--div class="ui-car-seatbelt">
<q-circular-progress show-value :value="seatbelt" size="30px" :thickness="0" color="white" track-color="grey-9" center-color="grey-8" :min="0" :max="1"><q-icon name="fas fa-user-slash" size="11px" :style="{color: seatbeltColor}"/>
</div-->
Here's a short clip: https://www.youtube.com/watch?v=AN611LpnpgE
Parachute gets permanently register as selected bag in clothing menu.
need to go to clothing shop to remove parachute as bag
Citizen.CreateThread(function()
local dict = "missminuteman_1ig_2"
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(100)
end
local handsup = false
while true do
Citizen.Wait(0)
if IsControlJustPressed(1, 323) then
if not handsup then
TaskPlayAnim(GetPlayerPed(-1), dict, "handsup_enter", 8.0, 8.0, -1, 50, 0, false, false, false)
handsup = true
else
handsup = false
ClearPedTasks(GetPlayerPed(-1))
end
end
end
end)
I tried messing with the config, but I still don't get the police when I hit someone, I'm using the QBCore template on txAdmin.
I want people to get police when they murder people.
I run out of armor and whenever I leave and enter the server, the armor is new
[script:qb-smallresou] Error loading script @qb-core/import.lua in resource qb-smallresources: citizen:/scripting/lua/scheduler.lua:1155: No such export GetSharedObject in resource qb-core
[script:qb-smallresou] stack traceback:
[script:qb-smallresou] [C]: in function 'error'
[script:qb-smallresou] citizen:/scripting/lua/scheduler.lua:1155: in metamethod '__index'
[script:qb-smallresou] @qb-core/import.lua:9: in main chunk
i always get this error
[script:qb-smallresou] SCRIPT ERROR: @qb-smallresources/server/main.lua:29: attempt to perform arithmetic on a nil value (field 'uses')
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