Comments (3)
I've had a few issue like this as well, but Battle.net's client is the one that seems to crash. There doesn't seem to be any issues when Battle.net is already running before execution of the program.
from lindholm.
That's unfortunate. It means we need to test on multiple devices.
There is a settings flag in the builder object for a timeout. I think it's set to unlimited waiting time, but if it isn't, that could easily be the problem.
from lindholm.
I fixed the menu loading timeout.
There is currently a new problem caused when the reset function is first called on a new server. For some reason this frequently results in confusion and being unable to find the lobby screen. Leaving this open until that's solved.
from lindholm.
Related Issues (15)
- Ensure correct player scramble - possible bug HOT 2
- Does not wait for overwatch presets to load before attempting to load preset. HOT 1
- Some desyncs not immediately reset HOT 2
- Automatically restart on failure HOT 1
- Bots - Fill to X.
- Improve logging HOT 1
- Reading slot balance too close to adding bots causes errors
- Print to console which slots are swapped
- Failure to remove bots HOT 2
- Double gameover detection HOT 2
- Add map selection module.
- Add discord integration
- Add game logging
- Add compatibility with unequal max team sizes
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from lindholm.