Alternativa3D is a high-tech and high-performance 3D engine for ActionScript 3 and Adobe AIR. It supports hardware acceleration for browser-based games and applications. Initially, the engine was designed to meet our own needs but we realized that it wouldn't be fair to limit the use of the technology to just one game. That is why we decided to make it an open source engine. Since our top priorities are high performance and resource efficiency, we recommend using it for games with high-resolution graphics.
We will gladly partner with ambitious professionals to develop features that will be used in large projects.
- Based on Flash Player technology
- API is analagous to API Flash
- 3ds Max compatible
- GPU acceleration (graphic cards newer than 2005)
- Support of own A3D object model format
- Resource efficiency control
- The main texture formats: JPG, PNG, ATF, GIF
- ATF format support
- Character and object animation with blending
- Sprite and sprite animation
- Materials that work with lighting, reflection and lightmaps
- Shadows from light sources
- Support of mouse events
- Support of the particle system
We offer the community not only use of the engine but involvement in its further development. If you have found a bug you can notify us about it. You can use repositories, create your own branches, experiment and recommend whatever changes you think should be made. All useful changes will be employed in the engine architecture, and your contribution will be made known to the public though facebook and twitter.
- Alternativa3D - The current engine version.
- Alternativa3DUtils - Add-ins and enhancers. You don't need to know the shader programming to create utilities, so feel free to experiement.
- Alternativa3DExamples - Examples of using the engine with various features demonstrated. If we like your examples they will appear in the main repository branch.