Peng Xiang's Projects
自定义Adobe Animate CC(HTML5)插件 + CreateJS 做的一些案例(HTML5)
一个基于adobe animate svg的js库
assets
A first person shooter with babylonjs (通过babylonjs实现的第一人称射击游戏)
Community managed visual editor for Babylon.js
基于React Hooks和LocalStorage的日历备忘录
Remote debugging tool
可以npm安装的createjs包
一个基于adobe animate和createjs的组件库
Fantastic Web Design Tool
JavaScript events for custom objects
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A h5 car parts disassembling animation editor.
一款单栏响应式的hexo主题, A single column response for hexo . http://blog.minhow.com
egret-example 是基于egret写的一些实例(包括其API,组件的运用);nodejs里是基于nodejs的一些实例运用;
A static krpano editor html based on jquery & a demo backend server based on nodejs
Babylon.js 3D编辑器
Web powered cross-platform 3D, WebXR game engine.
Config files for my GitHub profile.
个人博客网站
Support Multiple Entries in Create-React-App
基于 React 的组件可视化拖拽页面搭建代码生成工具,组件自由拖拽,dom实时追踪,组件无限制嵌套组合,不添加多余节点,可完美还原UI设计,多平台支持,代码生成,实时预览,项目于2020.2.22开源,喜欢的点颗星支持鼓励一下!
Cross-platform 3D scene editor based on three.js, golang and mongodb for desktop and web. https://tengge1.github.io/ShadowEditor-examples/
科技风智慧城市 Demo: http://stonerao.com/public/city/
Drag-and-drop preview for glTF 2.0 models in WebGL using three.js.
A sprite based text component for ThreeJS