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quadtree's Issues

Wrong float in quadtree constructor?

Hi,

I am trying to make a unsigned int quadtree. In the template, I put unsigned in the last parameter. Everywhere is the code it uses the "Float" type except a single place in the constructor (Quadtree.h Line:24)

Was that intended? Is it even possible to do a unsigned quadtree?

Thanks!
Beurnii

Find 2D point in quadrilateral collection ?

I have a collection (10,000s) of 2d quadrilateral shapes/polygon

I have a collection (millions) of 2d points

I would like to know if this library is suitable for me quickly find (for each 2d point) which quadrilateral it intersects/bounds with or possibly no intersection at all.

If it is possible, which example or function call would you recommend I focus on to study deeper ?

Documentation lacks dependencies

Hi Pierre,

Thank you for providing such a well packaged implementation of quadtrees. However, I would like to kindly ask you to include dependencies of the project in the readme file, in order to get it running quickly in a linux machine. I personally had to spend a few hours figuring out how to build your project using cmake, because of some dependencies which I was not aware of and then didn't know how to easily install them. To be specific, I'm working on an Ubuntu 20 machine with x64 CPU and the dependencies I had to install were Google Benchmark and Google Test C++ libraries using apt package manager:

sudo apt install libbenchmark-dev libgtest-dev

So far these are the dependencies I discovered and should there be more, please let us know :)

can't tryMerge grandparent

when remove a value, the code tryMerge parent. However, grandparent may need to merge too and there is no code for tryMerge grandparent.

box contains funtion

constexpr bool contains(const Box<T>& box) const noexcept
{
    return left <= box.left && box.getRight() <= getRight() &&
        **top <= box.top** && box.getBottom() <= getBottom();
}

I think it should be

constexpr bool contains(const Box<T>& box) const noexcept
{
    return left <= box.left && box.getRight() <= getRight() &&
        **top >= box.top** && box.getBottom() <= getBottom();
}

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