Git Product home page Git Product logo

splatoon's People

Contributors

aimsucks avatar akiyokusai avatar constmar avatar diwo avatar fly1n avatar gooeynyan avatar kawaii avatar kshman avatar limiana avatar lusaca87 avatar mkolassa avatar nebel avatar sourpuh avatar tatad2 avatar taurenkey avatar tdyama7u avatar thakyz avatar zeffuro avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

splatoon's Issues

Share Preset

Hi Limiana
I made a preset to share.

Commet Rain Show 2nd AOE:
Display the second AOE first.

~Lv2~{"Name":"Commet Rain Show 2nd AOE","Group":"The Voidcast Dias","ZoneLockH":[1141],"DCond":5,"ElementsL":[{"Name":"","type":1,"offY":8.0,"radius":6.0,"color":3369402112,"overlayBGColor":4278190080,"overlayTextColor":3369402112,"overlayFScale":1.58,"thicc":17.2,"overlayText":"<< 2 >>","refActorNPCNameID":12365,"refActorRequireCast":true,"refActorCastId":[33958],"refActorComparisonType":6,"includeRotation":true}],"UseTriggers":true,"Triggers":[{"Type":2,"Duration":30.0,"Match":"(12365>33956)"}]}

Unable to open splatoon setting and unable to work

IMG_0821

Furthermore it gives these error please see down below:


13:59:45.820 | ERR | Exception during raise of "Void <InvokeSafely>b__0()"
	SharpDX.CompilationException: unknown:28:61: E5013: Invalid semantic 'SV_InstanceID'.
	
	   at SharpDX.D3DCompiler.ShaderBytecode.Compile(IntPtr textSource, Int32 textSize, String entryPoint, String profile, ShaderFlags shaderFlags, EffectFlags effectFlags, ShaderMacro[] defines, Include include, String sourceFileName, SecondaryDataFlags secondaryDataFlags, DataStream secondaryData)
	   at SharpDX.D3DCompiler.ShaderBytecode.Compile(String shaderSource, String entryPoint, String profile, ShaderFlags shaderFlags, EffectFlags effectFlags, String sourceFileName, SecondaryDataFlags secondaryDataFlags, DataStream secondaryData)
	   at Splatoon.Render.FanFill..ctor(RenderContext ctx) in \NightmareXIV\Render\FanFill.cs:line 90
	   at Splatoon.Render.Renderer..ctor() in \NightmareXIV\Render\Renderer.cs:line 53
	   at Splatoon.Gui.OverlayGui..ctor(Splatoon p) in \NightmareXIV\Gui\OverlayGui.cs:line 23
	   at Splatoon.Splatoon.Load(IDalamudPluginInterface pluginInterface) in \NightmareXIV\Splatoon.cs:line 133
	   at Splatoon.Modules.Loader.Load(IFramework fr) in \NightmareXIV\Modules\Loader.cs:line 128
	   at Dalamud.Game.FrameworkPluginScoped.OnUpdateForward(IFramework framework) in C:\goatsoft\companysecrets\dalamud\Game\Framework.cs:line 623
	   at Dalamud.Utility.EventHandlerExtensions.<>c__DisplayClass4_1.<InvokeSafely>b__0() in C:\goatsoft\companysecrets\dalamud\Utility\EventHandlerExtensions.cs:line 99
	   at Dalamud.Utility.EventHandlerExtensions.HandleInvoke(Action act) in C:\goatsoft\companysecrets\dalamud\Utility\EventHandlerExtensions.cs:line 124
13:59:48.563 | ERR | Exception during raise of "Void <Initialize>b__0()"
	System.NullReferenceException: Object reference not set to an instance of an object.
	   at Splatoon.Configuration.<>c__DisplayClass40_0.<Initialize>b__0() in \NightmareXIV\Serializables\Configuration.cs:line 77
	   at Dalamud.Utility.EventHandlerExtensions.HandleInvoke(Action act) in C:\goatsoft\companysecrets\dalamud\Utility\EventHandlerExtensions.cs:line 124
14:04:30.844 | ERR | Exception during raise of "Void <Initialize>b__0()"
	System.NullReferenceException: Object reference not set to an instance of an object.
	   at Splatoon.Configuration.<>c__DisplayClass40_0.<Initialize>b__0() in \NightmareXIV\Serializables\Configuration.cs:line 77
	   at Dalamud.Utility.EventHandlerExtensions.HandleInvoke(Action act) in C:\goatsoft\companysecrets\dalamud\Utility\EventHandlerExtensions.cs:line 124
14:06:05.124 | ERR | [Command] Command /loadsplatoon not found.
14:06:05.245 | ERR | [LOCALPLUGIN] Could not unload "Splatoon", error in plugin dispose
	System.ArgumentException: Delegate to an instance method cannot have null 'this'.
	   at System.MulticastDelegate.ThrowNullThisInDelegateToInstance()
	   at Splatoon.Splatoon.Dispose() in \NightmareXIV\Splatoon.cs:line 219
	   at Dalamud.Plugin.Internal.Types.LocalPlugin.<UnloadAsync>b__70_0() in C:\goatsoft\companysecrets\dalamud\Plugin\Internal\Types\LocalPlugin.cs:line 515
	   at Dalamud.Game.Framework.<>c__DisplayClass67_0.<RunOnTick>b__0(Task[] _) in C:\goatsoft\companysecrets\dalamud\Game\Framework.cs:line 260
	   at System.Threading.Tasks.TaskFactory`1.<>c.<ContinueWhenAllImpl>b__57_1(Task`1 completedTasks, Object state)
	   at System.Threading.Tasks.ContinuationResultTaskFromResultTask`2.InnerInvoke()
	   at System.Threading.Tasks.Task.<>c.<.cctor>b__281_0(Object obj)
	   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
	--- End of stack trace from previous location ---
	   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
	   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
	--- End of stack trace from previous location ---
	   at Dalamud.Plugin.Internal.Types.LocalPlugin.UnloadAsync(Boolean reloading, Boolean waitBeforeLoaderDispose) in C:\goatsoft\companysecrets\dalamud\Plugin\Internal\Types\LocalPlugin.cs:line 515 

[Bug] Cone offset uses absolute coordinates, rather that target-relative

I'm trying to make a conal display for Oschon's mechanic where he summons an avatar telegraphs a cone attack facing a corner, but that avatar goes through a 225 degree rotation and lands on one of the adjacent edges of the room before firing it. This requires a 225 degree cone rotation, which is fine, already supported. However, it also requires a 10x15 offset for the cone to originate from the adjacent wall. This works fine for one, but the same offset applied to an avatar that spawns in a different corner results in the incorrect offset, because the offset is relative to the absolute grid, rather than the facing of the target the cone is relative to. As an example, if a target is facing north, and you set the cone offset to be y=-10, it'll spawn 10y in front of that target. If the target turns around and casts the same cone, the same -10 offset will cause it to be behind the target, because the y axis is the absolute axis for the instance, not the target. If the target faced east, the same offset would cause it to be to their left. The cone itself will still rotation, but the origin point of the cone won't rotate with the target.

Images to clarify:

Clone is in north-west corner, rotating to the right, so offset used is x=10.0, y=-15.0:

20231007-170147-6855f3

Clone in the north-east corner this time. The same offset causes the cone to originate from off the field, rather than in the proper place:

20231007-170220-a50779

Obviously, with a target-relative offset, the offset values I'm using will need to change (napkin trig says it should be ~ x=17.68, y=-3.54), but it should mean the same offset can be used for all 4 corners, since it'll be offset relative to the facing of the avatar, rather than the absolute grid in the instance.

Some waymarks don't appear after hotfix (May 12, 2024)

Greetings. I have noticed that after the FFXIV hotfix today (May 12 2024), waymarks that normally appear on DSR, didnt show up. Before the hotfix everything was fine. These are the markers affected that I noticed:

  1. P1 donut aoe wont show up
  2. P2 trio dash wont show up
  3. P2 finding Thordan early - the arrow appears but lasts quicker than usual before disappearing
  4. P2 inner knight directions wont show up
  5. P2 DRK tether and safe spots (DRK relative strat during sanc) wont show up

I dont know if this is actually because of the hotfix or if its something on my end. But i have changed nothing on my PC before and after the hotfix, so I thought Id put it here. I have tried to restart my PC as well.

Aloalo Island Second Boss

The Presets for the boss "Lala" which are working in the normal mode of Aloalo island arent showing in savage for me.

Scripts are not importing

Hello. Ive tried to import the new 10s script (Tether cones.) but when i copy the link and import it, the plugin says "Downloading script from trusted URL" but when i go to the "Scripts" tab, it doesnt show anything. ive tried it with other scripts as well and it does the same thing. Ive imported few scripts before and it always worked, untill today (after the FFXIVQuickLauncher update). Wonder if there is some way to fix it.

I have a quesion in installing.

Dalamud has given a message when I install splatoon in china sever, and i want to know how to solve it.
This is message image.
QQ图片20240211161432

P12-2 Panagenesis Preset error

I have run the script for Panagenesis and noticed it likes to point the line to stand inside the first tower when you have a 1, instead of no debuff like it's supposed to be. It also will tell you to stand outside the first tower when you have no debuff. It seems to be fine for 2's however.

TEA_P2_Transition not Working

[Script] P2 Transition script just not working for me

while check the Enable unconditional element preview, only TEA_P2_Transition_Bait_PosotoonFlare_m Show up.

issue loading TOP layouts after updating to version 3.4.1.0

multiple layouts not working as of this update, can confirm still working on 3.4.0.9 the list of the ones we've experienced so far are listed below.

mf clone attacks, optical unit finder, arm turning bait spots, Omega cleave left and right, delta final spots

Indicators not aligning where expected

20240702-221918-941248

Both circles there are supposed to be centered on an entity, and were prior to DT. The purple one near the bottom and the bright purple cross at its center should be centered on my character. The red, yellow, and teal circles near to the top left should be centered on the right of the two mobs. The indicators also have very odd vertical behavior. The ones on my character, for example, are vertically set several feet above my character's head, moving as I move up or down the slope. However, if I zoom the camera in, the markers move downwards and towards my character, almost reaching the proper position when the camera is at minimum distance to my character (without entering first person):

20240702-222821-97a43d
20240702-222826-8e7a03
20240702-222830-6aad87

I'm not sure if it's related, but my Dalamud scaling is set at 117%, my UI settings in the game are at 150%, with a base resolution of 4k (Borderless Windowed). All of these markers were working as expected prior to DT and the latest release of this mod. Mod config attached. Lemme know if there's anything else you need.

configV1.json

TOP phase6 script sometimes goes wrong

QQ图片20230726145311
Hi,when I use the Exasquares script, sometimes there will be drawing errors.The drawing area sometimes covers the safe area like this.Then it draws the wrong safe zone.Does this have something to do with me playing on CN server?

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.