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Return to Castle Wolfenstein for OpenPandra (featuring ARM support and GLES renderer). Status: Working

Home Page: http://boards.openpandora.org/index.php/topic/13997-return-to-castle-wolfenstein/

License: GNU General Public License v2.0

C++ 2.86% C 91.29% Objective-C 2.17% Shell 0.04% Perl 3.43% Assembly 0.22% Makefile 0.01% Batchfile 0.01%

rtcw-openpandora's Introduction

RtCW-OpenPandora

Return to Castle Wolfenstein for OpenPandra (featuring ARM support and GLES renderer)

OpenPandora

This fork is aimed at OpenPandra, so get:

  • ARM compatibilty (using -DARM)
  • Some NEON optimized code (using -DNEON)
  • GLES renderer (using -DHAVE_GLES)
  • Toggle Crouch function (using -DCROUCH), disabled by default, with a new variable in cfg to activate
  • Some Aim assist (using -AUTOAIM), where the mouse slow down and acceleration is set to 0 wen aiming someone not friendly
  • OpenPandora support of course (using -DPANDORA), for screen resolution mainly.

For the Pandora version, I used some Hardwired modif in the Construct file To compile (using code::blocks PND), go inside src/unix and type "./cons -- release" to construct full release version

For more info on the OpenPandora go here: http://boards.openpandora.org/ Specific thread for Return to Castle Wolfenstein on the OpenPandora here: http://boards.openpandora.org/index.php/topic/13997-return-to-castle-wolfenstein/

rtcw-openpandora's People

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rtcw-openpandora's Issues

Version a jour ?

Juste pour savoir, les sources ont pas change depuis la derniere version que tu as mis sur le repo ?

How to compile?

Hi ptit, I am a bit confuse, I cant find any pandora definition, where are the solutions?
another thing, this is the only working arm repo for this game??
I want to compile it on rpi4, obviously. thanks on advance.

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