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View Code? Open in Web Editor NEW๐งชโ๏ธโก๏ธA list of TShock for Terraria plugins.
License: GNU General Public License v3.0
๐งชโ๏ธโก๏ธA list of TShock for Terraria plugins.
License: GNU General Public License v3.0
Can anyone make me a plug-in for my terraria server where the boss hp would not scale even if it is multiplayer.it's ok if the boss hp would be scaled upto the amount where if there is 2 players are there
Mentioned this awhile ago in Discord but it prob got lost or forgotten in the sea of messages. Basically, it would be nice to have a standardized way for plugins to behave and for documentation.
From my experience running a server for about half a year and testing & using like over a hundred plugins, the \tshock\ folder gets messy real quick, with plugin config and database clutter all over the place mixed with TShock files and logs. So it would be nice for the end user to provide a standardized way on how plugin devs should organize their files.
Preferably putting all necessary files within a folder like \tshock\PluginName to make it easier to navigate.
As for documentation, provide a standard template for plugin devs to explain their work. Kinda like how the plugins page on the old forums looked, with clear and concise headings on installation, permissions, usage, changelog, etc.
There are a number of pending plugins and this repo has not been modified in years
System.MissingMethodException: ๋ฉ์๋๋ฅผ ์ฐพ์ ์ ์์ต๋๋ค. 'TShockAPI.ConfigFile TShockAPI.TShock.get_Config()' ์์น: InfiniteChestsV3.DB.Connect() ์์น: InfiniteChestsV3.InfMain.OnGameInitialize(EventArgs args) ์์น: TerrariaApi.Server.HandlerCollection
1.Invoke(ArgsType args) ํ์ผ D:\a\TShock\TShock\TerrariaServerAPI\TerrariaServerAPI\TerrariaApi.Server\HandlerCollection.cs:์ค 109
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Tshock turns off immediately when an error pops up and you load the world. Is there any solution?
There a few plugins for TShock that I use on my own server. The authors of these plugins are either taking their time to update them, or they've dropped maintenance on them completely a long time ago.
So I took it upon myself to update these plugins - at least on the plugins I use, the required changes were simple enough.
But now I'm in a situation in which I want to provide the updated / 4.4.0-compatible versions of these plugins for the community, but I also don't want this to mean I'm fully taking over development of these plugins long term.
So I went through the standard OSS development workflow - forked the repos, updated the code, and sent a pull request to the original authors. However, as per the 1st paragraph, I have no reason to believe they'll merge my changes in a timely manner, if at all.
I want these plugins listed on your Plugins list for the benefit of the community, but I have a few quandaries:
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