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View Code? Open in Web Editor NEWPromod, a Competition Mod for Call of Duty 4: Modern Warfare
Home Page: https://promod.github.io
License: Other
Promod, a Competition Mod for Call of Duty 4: Modern Warfare
Home Page: https://promod.github.io
License: Other
There is a rumor (which seems to be true) about the snipers, R700's ads speed is slightly faster than M40A3, could we make the M40A3's ads speed same as R700?
We'd need spectators to be ready upped automatically, just like in CS:GO, to prevent teams waiting for idle spectators to be ready, people have been complaining for it since the beginning.
Server isnt starting with this error
Error: Waited 115 msec for missing asset "Server crashed: BG_LoadWeaponDef: Could not find default weapon".
Only installed mod is promod and punkbuster.
when i delete +set fs_game mods/pml220 the server is runnin
Make it possible to use "openScriptMenu echo" after other openScriptMenu commands.
Atm there is no output if I use it in a one-liner.
e.g.
bind F5 "openScriptMenu quickpromodgfx 5;openScriptMenu echo ^8[^9FOV_SCALE^8]^7"
All other games pale in comparison.
Sorry - I know it's been a long while since anyone has asked a question, but I'm working on a server config and in the config file is set sv_fps 30
. However, in the actual server when I login with the rcon and perform /rcon sv_fps
the output is 20.
Just making sure I'm not missing something here.
Since it has been abandoned, there should be a first-party way to disable any checks that have to do with PunkBuster, but still announce that it is disabled.
Please add the exmple server.cfg file.
I have various questions:
Would be nice to have ability to change color of the name same as in CoD2.
In our group, when we're playing to win the match, once it becomes impossible for a team to win the match (e.g. 11-4 and only 5 rounds left), we just change map.
It would be nice, for those who don't like to keep playing once they can't win, to have a dvar to end the match once a certain round-won treshold is met, for both S&D and Sabotage.
This feature is actually present in a promod version developed for iw4x, promodlive 3.3 r190, where there's a dvar called setDvar( "scr_sd_winlimit", 12 ); //[0->] (rounds)
that literally does this. I don't know if it's possible to port it to cod4 promod, I attached the mod files if somehow someone wants to take a look at this.
promodlive_v3.3_r190.zip
When it's a draw and OT is enabled, game will continue with mr3 or chosen mode and stats will be kept.
This may seem like a not so pro question, but we have some players who like the steady aim sniper in promod and love to use claymores. Also some players prefer grenade launchers and RPG. Is there any way to add these perks and weapons to promod which can be selected by the players as they prefer?
Thank you
Looking through the commits it seems to me like the functionality of following what player another spectator is looking at was removed in 2.13. I could not find that change in the changelog thought. Can you give any insight on this? I thought it was a pretty useful feature.
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