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-rorgmod's Introduction

RRrroohrrRGHHhhh!!

Rebalance/Rework mod for Slay the Spire.

Dependency

Credits

Keep in mind that I'm just a developer, all credits to card changes goes to:

  • Ideas / The Rorg™ (These people)
    • Baefeather
    • Emil
    • Fluer de Violet
    • Monochrome
    • Prince Fluff
    • Sanfu
    • Taro
    • Thunder
  • Code Help
    • BDWSSBB
    • Vex'd
  • Inspiration
    • Taskmaster Jaina

Contents

Major Gameplay Changes

  • Removed Intangible: It straight up doesn't exist anymore. Rework might come out.
  • Beta Cards: Cards labeled as (ACTIVATE IN CONFIG) needs "Beta/Futures Cards" checked in the Mod Config before restarting to appear. they may be less balanced/clunky than other cards.
  • Markers: You can enable markers in config, which shows you which cards are:
    • In beta,
    • Vanilla versions of reworked cards(in compendium, you can't see them by default)
    • or Tweaked cards!

Localization

  • English
  • Korean
  • Simplified Chinese (planned)

Added Keywords

  • Gamble
    • Discard as many cards as you want from your hand, and draw that many.
  • Redraw
    • When this card is drawn, draw 1 more card.
  • Lockdown
    • Orb's passives does not trigger while Lockdown is active.

Added Cards

  • Ache (Unplayable, Curse, Curse, Curse)

    • Redraw. Unplayable. Retain.
  • Antivirus (1 Energy, Skill, Common, Blue)

    • Gain 5(8) Block for each enemy in combat.
  • Biogeneration (2 Energy, Attack, Rare, Blue)

    • Deal 16(20) damage to ALL enemies. Channel 1 Plasma. Exhaust.
  • Black Ice (2(1) Energy, Power, Rare, Blue)

    • Each time you evokes Frost, Channel 1 Dark.
  • Centralize (1 Energy, Skill, Uncommon, Blue)

    • The next Orb you would Evoke is Evoked an additional 2(3) times.
  • Critical Section (2 Energy, Skill, Uncommon, Blue)

    • Apply 3(5) Bullseye and Vulnerable to ALL enemies. Exhaust.
  • Feeble (Unplayable, Curse, Curse, Curse)

    • Redraw. Unplayable. When this card is drawn, Gain 1 Vulnerable.
  • Fever (Unplayable, Curse, Curse, Curse)

    • Redraw. Unplayable.
  • Fragmentation (1 Energy, Attack, Common, Blue)

    • Deal 5(7) damage twice to ALL enemies. Lose 1 Orb slot.
  • Fuse Blower (1(0) Energy, Skill, Uncommon, Blue)

    • Channel 2 Lightning, Shuffle a Burn into your draw pile.
  • Hardcode (2 Energy, Skill, Uncommon, Blue)

    • Gain 2(3) Lockdown. For the next 2(3) turns, Your Orbs evoke twice as much.
  • Hexaburn (Unplayable, Status, Special, Colorless)

    • At the end of the turn, take 4 damage.
  • Hot Sockets (1 Energy, Attack, Uncommon, Blue)

    • Evoke your next orb. Deal 4(5) damage to a random enemy for each empty orb slot.
  • Loose Screws (2 Energy, Attack, Rare, Blue)

    • Deal 12(16) damage. Whenever you play an Attack this turn, gain 1 Orb slot. Exhaust.
  • LRU Queue (1 Energy, Attack, Common, Blue)

    • Deal 6(8) damage. Cycle orbs clockwise 1 slot. Trigger the passive of your next orb 1(2) times.
  • Malware (1 Energy, Skill, Uncommon, Blue)

    • Evoke your rightmost Dark. It hits ALL enemies. (Channel 1 Dark.)
  • Overcurrent (0 Energy, Skill, Common, Blue)

    • Gain 3 Orb slots. After 3 turns, (evoke your first three orbs and) lose 3 Orb slots. Exhaust.
  • Refrigerate (1 Energy, Skill, Common, Blue)

    • Apply 2(3) Weak. Channel 1 Frost.
  • SQL Injection (1 Energy, Attack, Common, Blue)

    • Deal 8(11) damage. If you have channeled 2 or more Orbs this turn, apply 2(3) Vulnerable.
  • Steady Aim (1 Energy, Skill, Common, Blue)

    • Gain 4(5) block twice. Apply 1 Bullseye 2(3) times.
  • Tendon Slice (1 Energy, Attack, Common, Green)

    • Deal 5 Damage. If enemy has Weak, Deal 5(8) Additional Damage.
  • Ventilation Error (2 Energy, Skill, Uncommon, Blue)

    • Evoke your next Orb twice. Apply 3(5) Weak to ALL enemies. Exhaust.
  • Volatility (1 Energy, Power, Rare, Blue)

    • The first time you Evoke Plasma each turn, draw 2(3) cards. Channel 1 Plasma.
  • Zing-Zap (2 Energy, Attack, Uncommon, Blue)

    • Deal 10(13) damage. Gain 3(4) Block for each Lightning you have.
  • Denial of Service (2 Energy, Attack, Uncommon, Blue) (ACTIVATE IN CONFIG)

    • Deal 10(13) damage. If the enemy intends to attack, deal 10(13) damage again.
  • Metal Coating (1 Energy, Skill, Uncommon, Blue) (ACTIVATE IN CONFIG)

    • Gain 15(18) block. Gain 3(2) Frail.
  • Neutron Shower (1 Energy, Skill, Rare, Blue) (ACTIVATE IN CONFIG)

    • Randomize all of your channeled orbs. Trigger the passive of all orbs. Exhaust. (Doesn’t Exhaust)
  • Overheat (1 Energy, Skill, Uncommon, Blue) (ACTIVATE IN CONFIG)

    • Every time you Evoke Lightning this turn, apply 1(2) Vulnerable. Exhaust.
  • Propelled Flight (2 Energy, Skill, Uncommon, Blue) (ACTIVATE IN CONFIG)

    • Gain 6(8) Block twice. If you have 2 or more Dexterity, gain 6(8) Block during your next turn.
  • Pusher Props (2 Energy, Attack, Uncommon, Blue) (ACTIVATE IN CONFIG)

    • Deal 8(10) damage twice. If you have 2 or more Strength, apply 2(3) Weak.
  • Radar Scan (1 Energy, Skill, Uncommon, Blue) (ACTIVATE IN CONFIG)

    • Apply 2(3) Bullseye to ALL enemies. Exhaust.
  • Shadowmeld (2 Energy, Power, Rare, Blue) (ACTIVATE IN CONFIG)

    • Whenever you channel an Orb, trigger the passive ability of all Dark orbs.

Reworked Cards

  • Accuracy (1 Energy, Power, Uncommon, Green)

    • ALL 0 cost Attacks deal 3(5) additional damage.
  • Alchemize (1(0) Energy, Skill, Rare, Colorless)

    • Obtain a random potion. Exhaust.
  • Biased Cognition (1 Energy, Power, Rare, Blue)

    • Gain 3(4) Focus. At the start of your turn, lose 1 Focus.
  • Catalyst (2(1) Energy, Skill, Uncommon, Green)

    • Double the enemy's Poison. Exhaust.
  • Chaos (1 Energy, Skill, Uncommon, Blue)

    • Channel 2 random Orbs Exhaust. (Doesn’t Exhaust.)
  • Decay (Unplayable, Curse, Curse, Curse)

    • Redraw. Unplayable. At the end of your turn, Take 2 Damage.
  • Discovery (1 Energy, Skill, Rare, Colorless)

    • Choose 1 of 3 random cards to add into your hand. It costs 0 this turn. Exhaust. (Doesn't Exhaust.)
  • Doubt (Unplayable, Curse, Curse, Curse)

    • Redraw. Unplayable. At the end of your turn, Gain 1 Weak.
  • Envenom (1(0) Energy, Power, Rare, Green)

    • Whenever an Attack deals unblocked damage, apply 1 Poison.
  • Follow-Up (1 Energy, Attack, Common, Purple)

    • Deal 7(11) damage. If the last card played this combat was an Attack, gain Energy and draw 1 card.
  • Fusion (1 Energy, Skill, Uncommon, Blue)

    • (Gain 1 Orb slot.) Channel 1 Plasma.
  • Immolate (2 Energy, Attack, Rare, Red)

    • Deal 20(26) damage. Shuffle a Burn into your draw pile.
  • Infinite Blades (0 Energy, Power, Uncommon, Green)

    • (Innate.) At the start of your turn, Shuffle a Shiv into your hand.
  • Injury (Unplayable, Curse, Curse, Curse)

    • Redraw. Unplayable. When you draw this card, Gain 5 Constricted and Exhaust.
  • Leap (1 Energy, Skill, Common, Blue)

    • Gain 9(12) Block. Next turn, draw 1 additional card.
  • Normality (Unplayable, Curse, Curse, Curse)

    • Redraw. Unplayable. You cannot play more than 3 cards this turn.
  • Pain (Unplayable, Curse, Curse, Curse)

    • Redraw. Unplayable. Whenever you play a card, Lose 1 HP.
  • Phantasmal Killer (2(1) Energy, Skill, Rare, Green)

    • At the start of your next turn, Gamble. Next turn, your Attacks deal double damage.
  • Prepared (0 Energy, Skill, Common, Green)

    • Draw 2(3) cards. NL Discard 1(2) card.
  • Reboot (0 Energy, Skill, Uncommon, Blue)

    • Shuffle ALL your cards into your draw pile. Draw 4(6) cards. Exhaust.
  • Reflex (Unplayable, Skill, Uncommon, Green)

    • Unplayable. If this card is discarded from your hand, draw 2 cards. Exhaust. (Doesn't Exhaust.)
  • Regret (Unplayable, Curse, Curse, Curse)

    • Redraw. Unplayable. At the end of your turn, Lose HP Equal to the amount of cards left in your hand.
  • Sadistic Nature (0 Energy, Power, Rare, Green)

    • Whenever you apply a debuff to an enemy, they take 3(4) damage.
  • Sentinel (2 Energy, Skill, Uncommon, Red)

    • Gain 7(10) Block. If you Exhausted a card this turn, Gain EnergyEnergy.
  • Shame (Unplayable, Curse, Curse, Curse)

    • Redraw. Unplayable. At the end of your turn, Gain 1 Frail.
  • Slice (0 Energy, Attack, Common, Green)

    • Deal 6(9) Damage.
  • Searing Blow (2 Energy, Attack, Uncommon, Red)

    • Deal 16(+4, +5, +6...) damage. Can be Upgraded any number of times.
  • Storm (1(0) Energy, Power, Uncommon, Blue)

    • At the start of your turn, Channel 1 Lightning.
  • Storm of Steel (2 Energy, Power, Rare, Green)

    • Whenever you Discard a card, Add 1 Shiv(Shiv+) into your hand.
  • Thunder Strike (2 Energy, Attack, Rare, Blue)

    • Deal 7 damage to a random enemy for each Lightning Channeled this combat.
  • Tools of the Trade (1 Energy, Power, Rare, Green)

    • (Innate.) At the start of your turn, Draw 1 more card and Discard 1 card.
  • Wraith Form A / Sanfu Form (3 Energy, Power, Rare, Green)

    • (Innate.) Play the first card you Discard every turn.
  • Wraith Form B / Fleur Form (3 Energy, Power, Rare, Green)

    • Whenever you Discard a card, Gain 3(4) Block and Deal 3(4) Damage to a Random enemy.
  • Auto-Shields (1 Energy, Power, Rare, Blue) (ACTIVATE IN CONFIG)

    • Gain 2(3) Block for all Buffs and Debuffs you have.
  • Claw (0 Energy, Attack, Common, Blue) (ACTIVATE IN CONFIG)

    • Deal 3 damage. Increase the damage of ALL Claw cards(0 cost Attacks) by 2 this combat.
  • Defragment (1(0) Energy, Power, Uncommon, Blue) (ACTIVATE IN CONFIG)

    • Lightnings deal 1 more damage for each Lightning you have.
  • Go for the Eyes (1 Energy, Power, Uncommon, Blue) (ACTIVATE IN CONFIG)

    • Whenever you would apply any debuff to an enemy, apply 1(2) more.

Removed Cards

  • Aggregate
  • Apparition
  • Beam Cell (Reworked Version coming soon)
  • Blasphemy (Reworked Version coming soon...?)
  • Corpse Explosion (Reworked Version coming soon)
  • Reprogram
  • Rip and Tear
  • Scrape
  • Sneaky Strike (Reworked Version coming soon)
  • Steam Barrier
  • Tempest (Reworked Version coming soon)
  • Warcry
  • Creative AI

Added Relics

  • Coolant Medium (Uncommon, Blue)
    • If you rested at the last Rest Site, gain 4 additional Orb slots at the start of each combat.
  • Crimson Lotus (Boss, Purple) (From Violet Lotus)
    • Whenever you enter Wrath, Gain Energy.
  • Crooked Motherboard (Rare, Blue)
    • Whenever a card debuffs you, gain 1 Artifact.
  • Decaying Core (Rare, Blue)
    • Whenever you receive unblocked attack damage, apply 1 Vulnerable.
  • Glossy Coat (Uncommon, Blue)
    • Whenever an enemy applies Weak or Vulnerable to you, apply the same debuff to ALL enemies.
  • Liquid Mercury (Shop, Blue)
    • At the start of your turn, apply 1 Vulnerable to all enemies if you have Plasma Channeled.
  • Loose Gear (Common, Blue)
    • The first time you lose HP each combat, gain 2 Orb Slots.

Reworked Relics

  • Black Star (Boss, All)
    • Double ALL rewards from Elites.
  • Ceramic Fish (Common, All)
    • Quadruple the gold gained from Elites.
  • Data Disk (Uncommon, Blue)
    • Start each combat with 1 Focus.
  • Empty Cage (Boss, All)
    • Upon pickup, remove 3 cards from your deck.
  • Mummified Hand (Rare, All)
    • Whenever you play a Power card, a random card in your hand costs 0 that turn.
  • Ninja Scroll (Shop, Green)
    • At the start of each combat, add 3 Shivs into your hand.
  • The Boot (Common, All)
    • Whenever you deal 5 of less unblocked attack damage, Increase it to 6.
  • Wrist Blade (Rare, Green)
    • Attacks that cost 0 deal 4 additional damage.
  • Shovel (Uncommon, All)
    • You can now Dig for relics at Rest Sites.

Removed Relics

  • Ceramic Fish (Reworked Version coming soon)
  • Darkstone Periapt (Reworked Version coming soon)
  • Dead Branch
  • Incense Burner
  • Matryoshka
  • Melange
  • Runic Cube
  • Tiny Chest
  • Tiny House (Reworked Version coming soon)
  • Violet Lotus (Reworked into Crimson lotus)

Removed Potions

  • Ghost in a Jar

Reworked Monsters

  • Hexaghost
    • Burn+ is replaced with Hexaburn to remove confusion regarding upgrading status cards
  • Nemesis
    • Instead of Intangible, Starts with Immunity.
    • Immunity: Takes 10% less damage for each Attack cards played this turn. Completely negates damage after the 10th.
  • Snake Plant
    • Every 4 turns, uses Fell, starting on turn 3[1]. Otherwise, has a 50% chance to use Suck and 50% chance to use Double Strike. Cannot use either move more than twice in a row.

Reworked Events

  • Ancient Writings
    • Simplicity now gives a Curse.
  • Wheel of Change
    • Added [Leave] and [Fight] option.
  • Golden Idol (TEMPORARY REWORK)
    • Changed old Injury to Ache.

Removed Events

  • Council of Ghosts
  • Forgotten Altar (Reworked Version coming soon)
  • Secret Portal

Console Command

  • reward: Gives you a random reward. pretty buggy rn.

loomse scroomse

-rorgmod's People

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-rorgmod's Issues

Crash after clicking fight

03:08:33.021 INFO rorgmod.RorgMod> 2 Encounters edited
03:08:33.038 INFO dungeons.AbstractDungeon> Returning UNCOMMON relic
03:08:33.047 INFO core.CardCrawlGame> Exception occurred in CardCrawlGame render method!
03:08:33.047 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at basemod.abstracts.CustomMonster.render(CustomMonster.java:50) ~[?:?]
at com.megacrit.cardcrawl.monsters.MonsterGroup.render(MonsterGroup.java:402) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.rooms.AbstractRoom.render(AbstractRoom.java:614) ~[?:?]
at com.megacrit.cardcrawl.rooms.EventRoom.render(EventRoom.java:48) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.render(AbstractDungeon.java:2658) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:446) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]
Exception in thread "LWJGL Application" java.lang.IllegalStateException: SpriteBatch.end must be called before begin.
at com.badlogic.gdx.graphics.g2d.SpriteBatch.begin(SpriteBatch.java:167)
at vexMod.patches.RenderOrderPatches$RenderOrderPatch.Postfix(RenderOrderPatches.java:25)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:500)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)

Crash after spinning wheel

03:05:29.026 INFO characters.AbstractPlayer> NEGATIVE MONEY???
03:05:30.494 INFO core.CardCrawlGame> Exception occurred in CardCrawlGame render method!
03:05:30.495 ERROR core.CardCrawlGame> Exception caught
java.lang.NullPointerException: null
at com.megacrit.cardcrawl.characters.AbstractPlayer.preBattlePrep(AbstractPlayer.java:1992) ~[?:?]
at rorgmod.events.GremlinWheelRework.reopen(GremlinWheelRework.java:72) ~[RorgMod.jar:?]
at com.megacrit.cardcrawl.rooms.EventRoom.update(EventRoom.java:37) ~[desktop-1.0.jar:?]
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2512) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:879) ~[?:?]
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:427) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225) [?:?]
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126) [desktop-1.0.jar:?]

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