Rebalance/Rework mod for Slay the Spire.
- ModTheSpire (https://steamcommunity.com/workshop/filedetails/?id=1605060445)
- BaseMod (https://steamcommunity.com/workshop/filedetails/?id=1605833019)
Keep in mind that I'm just a developer, all credits to card changes goes to:
- Ideas / The Rorg™ (These people)
- Baefeather
- Emil
- Fluer de Violet
- Monochrome
- Prince Fluff
- Sanfu
- Taro
- Thunder
- Code Help
- BDWSSBB
- Vex'd
- Inspiration
- Taskmaster Jaina
- Removed Intangible: It straight up doesn't exist anymore. Rework might come out.
- Beta Cards: Cards labeled as (ACTIVATE IN CONFIG) needs "Beta/Futures Cards" checked in the Mod Config before restarting to appear. they may be less balanced/clunky than other cards.
- Markers: You can enable markers in config, which shows you which cards are:
- In beta,
- Vanilla versions of reworked cards(in compendium, you can't see them by default)
- or Tweaked cards!
- English
- Korean
Simplified Chinese(planned)
- Gamble
- Discard as many cards as you want from your hand, and draw that many.
- Redraw
- When this card is drawn, draw 1 more card.
- Lockdown
- Orb's passives does not trigger while Lockdown is active.
-
Ache (Unplayable, Curse, Curse, Curse)
- Redraw. Unplayable. Retain.
-
Antivirus (1 , Skill, Common, Blue)
- Gain 5(8) Block for each enemy in combat.
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Biogeneration (2 , Attack, Rare, Blue)
- Deal 16(20) damage to ALL enemies. Channel 1 Plasma. Exhaust.
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Black Ice (2(1) , Power, Rare, Blue)
- Each time you evokes Frost, Channel 1 Dark.
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Centralize (1 , Skill, Uncommon, Blue)
- The next Orb you would Evoke is Evoked an additional 2(3) times.
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Critical Section (2 , Skill, Uncommon, Blue)
- Apply 3(5) Bullseye and Vulnerable to ALL enemies. Exhaust.
-
Feeble (Unplayable, Curse, Curse, Curse)
- Redraw. Unplayable. When this card is drawn, Gain 1 Vulnerable.
-
Fever (Unplayable, Curse, Curse, Curse)
- Redraw. Unplayable.
-
Fragmentation (1 , Attack, Common, Blue)
- Deal 5(7) damage twice to ALL enemies. Lose 1 Orb slot.
-
Fuse Blower (1(0) , Skill, Uncommon, Blue)
- Channel 2 Lightning, Shuffle a Burn into your draw pile.
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Hardcode (2 , Skill, Uncommon, Blue)
- Gain 2(3) Lockdown. For the next 2(3) turns, Your Orbs evoke twice as much.
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Hexaburn (Unplayable, Status, Special, Colorless)
- At the end of the turn, take 4 damage.
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Hot Sockets (1 , Attack, Uncommon, Blue)
- Evoke your next orb. Deal 4(5) damage to a random enemy for each empty orb slot.
-
Loose Screws (2 , Attack, Rare, Blue)
- Deal 12(16) damage. Whenever you play an Attack this turn, gain 1 Orb slot. Exhaust.
-
LRU Queue (1 , Attack, Common, Blue)
- Deal 6(8) damage. Cycle orbs clockwise 1 slot. Trigger the passive of your next orb 1(2) times.
-
Malware (1 , Skill, Uncommon, Blue)
- Evoke your rightmost Dark. It hits ALL enemies. (Channel 1 Dark.)
-
Overcurrent (0 , Skill, Common, Blue)
- Gain 3 Orb slots. After 3 turns, (evoke your first three orbs and) lose 3 Orb slots. Exhaust.
-
Refrigerate (1 , Skill, Common, Blue)
- Apply 2(3) Weak. Channel 1 Frost.
-
SQL Injection (1 , Attack, Common, Blue)
- Deal 8(11) damage. If you have channeled 2 or more Orbs this turn, apply 2(3) Vulnerable.
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Steady Aim (1 , Skill, Common, Blue)
- Gain 4(5) block twice. Apply 1 Bullseye 2(3) times.
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Tendon Slice (1 , Attack, Common, Green)
- Deal 5 Damage. If enemy has Weak, Deal 5(8) Additional Damage.
-
Ventilation Error (2 , Skill, Uncommon, Blue)
- Evoke your next Orb twice. Apply 3(5) Weak to ALL enemies. Exhaust.
-
Volatility (1 , Power, Rare, Blue)
- The first time you Evoke Plasma each turn, draw 2(3) cards. Channel 1 Plasma.
-
Zing-Zap (2 , Attack, Uncommon, Blue)
- Deal 10(13) damage. Gain 3(4) Block for each Lightning you have.
-
Denial of Service (2 , Attack, Uncommon, Blue) (ACTIVATE IN CONFIG)
- Deal 10(13) damage. If the enemy intends to attack, deal 10(13) damage again.
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Metal Coating (1 , Skill, Uncommon, Blue) (ACTIVATE IN CONFIG)
- Gain 15(18) block. Gain 3(2) Frail.
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Neutron Shower (1 , Skill, Rare, Blue) (ACTIVATE IN CONFIG)
- Randomize all of your channeled orbs. Trigger the passive of all orbs. Exhaust. (Doesn’t Exhaust)
-
Overheat (1 , Skill, Uncommon, Blue) (ACTIVATE IN CONFIG)
- Every time you Evoke Lightning this turn, apply 1(2) Vulnerable. Exhaust.
-
Propelled Flight (2 , Skill, Uncommon, Blue) (ACTIVATE IN CONFIG)
- Gain 6(8) Block twice. If you have 2 or more Dexterity, gain 6(8) Block during your next turn.
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Pusher Props (2 , Attack, Uncommon, Blue) (ACTIVATE IN CONFIG)
- Deal 8(10) damage twice. If you have 2 or more Strength, apply 2(3) Weak.
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Radar Scan (1 , Skill, Uncommon, Blue) (ACTIVATE IN CONFIG)
- Apply 2(3) Bullseye to ALL enemies. Exhaust.
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Shadowmeld (2 , Power, Rare, Blue) (ACTIVATE IN CONFIG)
- Whenever you channel an Orb, trigger the passive ability of all Dark orbs.
-
Accuracy (1 , Power, Uncommon, Green)
- ALL 0 cost Attacks deal 3(5) additional damage.
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Alchemize (1(0) , Skill, Rare, Colorless)
- Obtain a random potion. Exhaust.
-
Biased Cognition (1 , Power, Rare, Blue)
- Gain 3(4) Focus. At the start of your turn, lose 1 Focus.
-
Catalyst (2(1) , Skill, Uncommon, Green)
- Double the enemy's Poison. Exhaust.
-
Chaos (1 , Skill, Uncommon, Blue)
- Channel 2 random Orbs Exhaust. (Doesn’t Exhaust.)
-
Decay (Unplayable, Curse, Curse, Curse)
- Redraw. Unplayable. At the end of your turn, Take 2 Damage.
-
Discovery (1 , Skill, Rare, Colorless)
- Choose 1 of 3 random cards to add into your hand. It costs 0 this turn. Exhaust. (Doesn't Exhaust.)
-
Doubt (Unplayable, Curse, Curse, Curse)
- Redraw. Unplayable. At the end of your turn, Gain 1 Weak.
-
Envenom (1(0) , Power, Rare, Green)
- Whenever an Attack deals unblocked damage, apply 1 Poison.
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Fusion (1 , Skill, Uncommon, Blue)
- (Gain 1 Orb slot.) Channel 1 Plasma.
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Immolate (2 , Attack, Rare, Red)
- Deal 20(26) damage. Shuffle a Burn into your draw pile.
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Infinite Blades (0 , Power, Uncommon, Green)
- (Innate.) At the start of your turn, Shuffle a Shiv into your hand.
-
Injury (Unplayable, Curse, Curse, Curse)
- Redraw. Unplayable. When you draw this card, Gain 5 Constricted and Exhaust.
-
Leap (1 , Skill, Common, Blue)
- Gain 9(12) Block. Next turn, draw 1 additional card.
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Normality (Unplayable, Curse, Curse, Curse)
- Redraw. Unplayable. You cannot play more than 3 cards this turn.
-
Pain (Unplayable, Curse, Curse, Curse)
- Redraw. Unplayable. Whenever you play a card, Lose 1 HP.
-
Phantasmal Killer (2(1) , Skill, Rare, Green)
- At the start of your next turn, Gamble. Next turn, your Attacks deal double damage.
-
Prepared (0 , Skill, Common, Green)
- Draw 2(3) cards. NL Discard 1(2) card.
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Reboot (0 , Skill, Uncommon, Blue)
- Shuffle ALL your cards into your draw pile. Draw 4(6) cards. Exhaust.
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Reflex (Unplayable, Skill, Uncommon, Green)
- Unplayable. If this card is discarded from your hand, draw 2 cards. Exhaust. (Doesn't Exhaust.)
-
Regret (Unplayable, Curse, Curse, Curse)
- Redraw. Unplayable. At the end of your turn, Lose HP Equal to the amount of cards left in your hand.
-
Sadistic Nature (0 , Power, Rare, Green)
- Whenever you apply a debuff to an enemy, they take 3(4) damage.
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Shame (Unplayable, Curse, Curse, Curse)
- Redraw. Unplayable. At the end of your turn, Gain 1 Frail.
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Slice (0 , Attack, Common, Green)
- Deal 6(9) Damage.
-
Searing Blow (2 , Attack, Uncommon, Red)
- Deal 16(+4, +5, +6...) damage. Can be Upgraded any number of times.
-
Storm (1(0) , Power, Uncommon, Blue)
- At the start of your turn, Channel 1 Lightning.
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Storm of Steel (2 , Power, Rare, Green)
- Whenever you Discard a card, Add 1 Shiv(Shiv+) into your hand.
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Thunder Strike (2 , Attack, Rare, Blue)
- Deal 7 damage to a random enemy for each Lightning Channeled this combat.
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Tools of the Trade (1 , Power, Rare, Green)
- (Innate.) At the start of your turn, Draw 1 more card and Discard 1 card.
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Wraith Form A / Sanfu Form (3 , Power, Rare, Green)
- (Innate.) Play the first card you Discard every turn.
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Wraith Form B / Fleur Form (3 , Power, Rare, Green)
- Whenever you Discard a card, Gain 3(4) Block and Deal 3(4) Damage to a Random enemy.
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Auto-Shields (1 , Power, Rare, Blue) (ACTIVATE IN CONFIG)
- Gain 2(3) Block for all Buffs and Debuffs you have.
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Claw (0 , Attack, Common, Blue) (ACTIVATE IN CONFIG)
- Deal 3 damage. Increase the damage of ALL Claw cards(0 cost Attacks) by 2 this combat.
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Defragment (1(0) , Power, Uncommon, Blue) (ACTIVATE IN CONFIG)
- Lightnings deal 1 more damage for each Lightning you have.
-
Go for the Eyes (1 , Power, Uncommon, Blue) (ACTIVATE IN CONFIG)
- Whenever you would apply any debuff to an enemy, apply 1(2) more.
- Aggregate
- Apparition
- Beam Cell (Reworked Version coming soon)
- Blasphemy (Reworked Version coming soon...?)
- Corpse Explosion (Reworked Version coming soon)
- Reprogram
- Rip and Tear
- Scrape
- Sneaky Strike (Reworked Version coming soon)
- Steam Barrier
- Tempest (Reworked Version coming soon)
- Warcry
- Creative AI
- Coolant Medium (Uncommon, Blue)
- If you rested at the last Rest Site, gain 4 additional Orb slots at the start of each combat.
- Crimson Lotus (Boss, Purple) (From Violet Lotus)
- Crooked Motherboard (Rare, Blue)
- Whenever a card debuffs you, gain 1 Artifact.
- Decaying Core (Rare, Blue)
- Whenever you receive unblocked attack damage, apply 1 Vulnerable.
- Glossy Coat (Uncommon, Blue)
- Whenever an enemy applies Weak or Vulnerable to you, apply the same debuff to ALL enemies.
- Liquid Mercury (Shop, Blue)
- At the start of your turn, apply 1 Vulnerable to all enemies if you have Plasma Channeled.
- Loose Gear (Common, Blue)
- The first time you lose HP each combat, gain 2 Orb Slots.
- Black Star (Boss, All)
- Double ALL rewards from Elites.
- Ceramic Fish (Common, All)
- Quadruple the gold gained from Elites.
- Data Disk (Uncommon, Blue)
- Start each combat with 1 Focus.
- Empty Cage (Boss, All)
- Upon pickup, remove 3 cards from your deck.
- Mummified Hand (Rare, All)
- Whenever you play a Power card, a random card in your hand costs 0 that turn.
- Ninja Scroll (Shop, Green)
- At the start of each combat, add 3 Shivs into your hand.
- The Boot (Common, All)
- Whenever you deal 5 of less unblocked attack damage, Increase it to 6.
- Wrist Blade (Rare, Green)
- Attacks that cost 0 deal 4 additional damage.
- Shovel (Uncommon, All)
- You can now Dig for relics at Rest Sites.
- Ceramic Fish (Reworked Version coming soon)
- Darkstone Periapt (Reworked Version coming soon)
- Dead Branch
- Incense Burner
- Matryoshka
- Melange
- Runic Cube
- Tiny Chest
- Tiny House (Reworked Version coming soon)
- Violet Lotus (Reworked into Crimson lotus)
- Ghost in a Jar
- Hexaghost
- Burn+ is replaced with Hexaburn to remove confusion regarding upgrading status cards
- Nemesis
- Instead of Intangible, Starts with Immunity.
- Immunity: Takes 10% less damage for each Attack cards played this turn. Completely negates damage after the 10th.
- Snake Plant
- Every 4 turns, uses Fell, starting on turn 3[1]. Otherwise, has a 50% chance to use Suck and 50% chance to use Double Strike. Cannot use either move more than twice in a row.
- Ancient Writings
- Simplicity now gives a Curse.
- Wheel of Change
- Added [Leave] and [Fight] option.
- Golden Idol (TEMPORARY REWORK)
- Changed old Injury to Ache.
- Council of Ghosts
- Forgotten Altar (Reworked Version coming soon)
- Secret Portal
- reward: Gives you a random reward. pretty buggy rn.
loomse scroomse