Comments (2)
All of our code on GitHub has the same circumstance that does not fit into
any single license, hence the extra text in the README to clarify and make
official.
When dealing with the code outside of a game, it cannot be distributed,
given away or sold. When dealing with the code compiled into your game you
can do as you wish and sell the game on any platform.
Mike
On Wed, Nov 19, 2014 at 9:00 PM, EReeves [email protected] wrote:
Hi, the license used states that it is non commercial but you say this in
the readme:"You are free to use the CharacterController2D in any and all games that
you make. You cannot sell the CharacterController2D directly or as part of
a larger game asset."Making it seem like it's allowed in a game release, just not as an asset
package. If that's the case can this please be clarified and added to the
readme?Thanks.
—
Reply to this email directly or view it on GitHub
#36.
from charactercontroller2d.
Awesome, thanks.
from charactercontroller2d.
Related Issues (20)
- SpriteShape incompatible?
- OneWayPlatforms not detected on slopes
- License ShareAlike requirements HOT 1
- Seemingly random clipping into walls and ground.
- Enemies should use CC2D as well? HOT 1
- Time Scale & Target Frame HOT 1
- inconsistent grounding detection HOT 4
- License prohibits using this asset in any commercial game HOT 1
- When pressing down on one way platforms doesn't fall
- "Not Grounded" when descending a slope towards a flat surface. HOT 1
- Unwanted collision for lower oneWayPlatforms HOT 1
- Character springs very high into the air
- Launched in opposite direction when colliding exactly on an edge
- Call to Move should be moved from Update to FixedUpdate
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- warpToGrounded doesn't seem to be used? HOT 1
- when you run and jump it can push you back when you hit the floor or the ground HOT 1
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