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prime31 avatar prime31 commented on September 27, 2024 1

That is a good call. Perhaps if the method took in a maximum distance to check it could add a safety net. It’s main purpose was actually for an in-game editor that always had a ground underneath so there was never a worry of hitting the infinite loop.

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AkashaP avatar AkashaP commented on September 27, 2024

I feel like the function is dangerous. If there is no ground (e.g void chasm) then it looks like the program will just freeze if called.

Either that, or if there's void below and platform above, it could freeze for a while and then the player eventually warps upwards due to underflow, which would be very confusing to both players and devs.

Might want to try code around that by explicitly checking whether moving downwards exceeds some lower boundary.

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