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aidinzolghadr avatar aidinzolghadr commented on June 22, 2024

Apparently if I enable the collider, it gets disabled in the runtime when character hits ground. If you approve of this method, please tell me how to fix this.

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prime31 avatar prime31 commented on June 22, 2024

That should work just fine. You can keep it from being disabled by just commenting out the line that sets enabled to false.

Mike

On Aug 7, 2014, at 8:02 AM, aidinzolghadr [email protected] wrote:

Hi,

I'm using Physics2D.Linecast to achieve enemies' line of sight but to make that work it needs a collider and I'm using non-physic version of the CC2D that has Box collider and it is disabled (since you use just it's dimension and calculate physics yourself)

I was wondering of enabling box collider is problamatic. I've enabled it and apparently it's working nevertheless but I thought asking it here just to make sure.

Thanks.


Reply to this email directly or view it on GitHub.

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