Comments (6)
All the rules for Unitys normal CharacterController apply to the CharacterController2D so whatever you used for it should work fine. One method is to parent to the platform. Another similar method is to apply the platforms movement before applying the movement to the CharacterController2D.
Mike
On Apr 14, 2014, at 4:58 PM, Cactuar1 [email protected] wrote:
Been messing around with all sorts of scripts to no avail. Dyou reckon we can just do a simple parenting to floor job?
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If I do parenting the controller wont collide anymore with this platform
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Any one achieved this?
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Yup. Just follow any of the strategies that work for the normal CharacterController such as parenting to a moving platform or adding it's velocity to the characters.
Mike
On Aug 16, 2015, at 6:44 AM, Aidin Zolghadr [email protected] wrote:
Any one achieved this?
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Problem with adding moving platform's speed is the order. I'm not sure whether you should add it's speed before or after to the characters but:
A) The order I think is important.
B) How can I make sure it happens with the order I want?
Also, which way do you think is better, parenting or adding velocity? A user previously claims that parenting causes a collision problem.
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I've done both ways but
A) Parenting won't help me because I need to jump from the moving platform and need to add it's speed to character. Also when shooting.
B) I tried to do it manually and when I add moving platform's speed to velocity component, as the platform goes up, character slowly goes inside the platform.
Any idea?
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