Exp01 - Implementing various effects in a material such as emissive, roughness and metallic properties in Unreal Engine
To Implement various effects in a material such as emissive, roughness, and metallic properties in Unreal Engine
Right-click in the content browser and choose material
Rename the material and double-click to open it
Right-click in the working space and search for constants
In constant choose constant vector 4
After this double click on the constant vector 4 and edit the color using the color picker
After adjusting the color click okay and save it
They join the output of the constant vector 4 to the base color
Create a single constant using step 3 and adjust its value of it using detail pannel by adjusting the value
And you can apply this constant value to metallic, roughness, emissive color etc...
For emissive you need to multiply the constant vector 4 and constant and apply it to emissive color
For creating walls and gate you need to create a material and import a png image .
And use the png image as texture sample and connect the (rgb) of texture sample to the emmisive color & connect the alpha value of texture sample to the opacity
The save it, go to the third person example map and create a plane or cube apply th material which you have created for the wall or gate
Thus, To Implementing various effects in material properties in Unreal Engine is implemented successfully.