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Unreal-EXNO-01-Implementing-various-effects-in-materials

Exp01 - Implementing various effects in a material such as emissive, roughness and metallic properties in Unreal Engine

AIM:

To Implement various effects in a material such as emissive, roughness, and metallic properties in Unreal Engine

Steps Required:

Step-1:

Right-click in the content browser and choose material

Step-2:

Rename the material and double-click to open it

Step-3:

Right-click in the working space and search for constants

Step-4:

In constant choose constant vector 4

Step-5:

After this double click on the constant vector 4 and edit the color using the color picker

Step-6:

After adjusting the color click okay and save it

Step-7:

They join the output of the constant vector 4 to the base color

Step-8:

Create a single constant using step 3 and adjust its value of it using detail pannel by adjusting the value

Step-9:

And you can apply this constant value to metallic, roughness, emissive color etc...

Step-10:

For emissive you need to multiply the constant vector 4 and constant and apply it to emissive color

Step-11:

For creating walls and gate you need to create a material and import a png image .

Step-12:

And use the png image as texture sample and connect the (rgb) of texture sample to the emmisive color & connect the alpha value of texture sample to the opacity

Step-13:

The save it, go to the third person example map and create a plane or cube apply th material which you have created for the wall or gate

Output:

Basic-Color:

image

Emmisive:

image

Metallic:

image

Roughness:

image

Result:

Thus, To Implementing various effects in material properties in Unreal Engine is implemented successfully.

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