Comments (2)
Hi, can you provide a minimal test case, or show the code around how you manage window, the menu creation, and so on? thanks
from pygame-menu.
The problem was actually just my own incorrect way of measuring the screen resolution, the "problem" is not related to the pygame menu library, but rather to pygame in general. Here is the sample code, and if you delete that line, there is no problem.
`import pygame
import pygame_menu
pygame.init()
resolution = pygame.display.set_mode().get_size() #get screen resolution
surface = pygame.display.set_mode((600, 400), pygame.WINDOWMOVED)
menu = pygame_menu.Menu('Welcome', 400, 300,
theme=pygame_menu.themes.THEME_BLUE)
menu.add.text_input('Test :', default='')
menu.add.selector('Difficulty :', [('Hard', 1), ('Easy', 2)])
menu.mainloop(surface)`
from pygame-menu.
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from pygame-menu.