Comments (5)
Calling pygame.event.clear() after your play loop has exited seems to make it behave like you are expecting:
def start_playing():
Gameplay().play()
pygame.event.clear() # Prevent menu from seeing pygame.QUIT
self.configure_window() # This is needed to return menu's size and caption
That lets the menu's internal loop resume without exiting.
I haven't driven the game menus using menu.mainloop() in my project so there might be another approach I am oblivious of.
from pygame-menu.
Hello, can you provide a minimal working example to test this bug? Thanks
from pygame-menu.
Hello, can you provide a minimal working example to test this bug? Thanks
Hello, dear ppizarror.
Here is a simple example of the issue:
https://tempfile.io/en/ynBUL0wGEjlVI8g/file
(This file will be deleted after 7 days!)
from pygame-menu.
Calling pygame.event.clear() after your play loop has exited seems to make it behave like you are expecting:
def start_playing(): Gameplay().play() pygame.event.clear() # Prevent menu from seeing pygame.QUIT self.configure_window() # This is needed to return menu's size and caption
That lets the menu's internal loop resume without exiting.
I haven't driven the game menus using menu.mainloop() in my project so there might be another approach I am oblivious of.
Thanks! That is right direction.
I'm investigating the event queue. Looks like it is a bug of pygame.
from pygame-menu.
I started using pygame.event.get(pygame.QUIT)
to check for quitting. Instead of this (as I used before) I should iterate over pygame.event.get()
and check whether there is event with type pygame.QUIT
. This solves the issue.
But also, using pygame.event.get(pygame.QUIT)
and adding below pygame.event.clear()
or pygame.event.get()
works.
Not sure why this happens. That requires more investigation to understand the nature of this. At least, for me, the issue is solved.
Thank you for help, @bluefish2020 ! =)
from pygame-menu.
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from pygame-menu.