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portnov avatar portnov commented on July 30, 2024 1

I don't think this is a "scale" issue.
The correct Voronoi diagram for this point is one point in (0,0,0) and several endless segments of plane. It should be something like
Screenshot_20200421_191635
but in 3D. Note that the triangles at the illustrations above are triangles only because we cut these areas with a circle; otherwise, there should be just endless rays. Similar picture we would have in 3D.
The problem is, there is currently no way to deal with such infinite segments of planes in Blender (you can't apply bisect modifier to infinite mesh, for example). For Voronoi 2D node, I implemented some algorithm of cutting such infinite areas manually. But for 3D such algorithm would be much more complex, so I've not implemented it yet. So such infinite segments / rays are just skipped instead.

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portnov avatar portnov commented on July 30, 2024 1

This probably will have more sense if you change size of random vectors from all 1 to some random values:
Screenshot_20200421_192603
Play around with this setup. You'll see what happens when you set Float High too close to Float Low.

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portnov avatar portnov commented on July 30, 2024 1

Compare also to
Screenshot_20200421_193445
(play around with Randomize value)...

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nortikin avatar nortikin commented on July 30, 2024

much a lot of thanks

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