A world container which can be viewed through an accompanying camera.
See here: Basic Examples Usage:
var options = {
screenWidth: 5000,
screenHeight: 700,
width: 5000,
height: 500,
centerX: 0,
centerY: 0
}
var world = new pixicam.World(worldSize);
world.setScreenSize(500, 500);
world.setSize(5000,1000);
world.setCenter(0,0);
var camera = world.camera;
//now move and zoom the camera