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dressingtools's Introduction



A simple but advanced, non-destructive cabinet system.
シンプルだが高度な非破壊キャビネットシステム
一個簡單但進階的、無損衣櫃系統

Translation Badge Unity Tests

Getting Started / はじめに / 入門

BOOTH | Discord | Twitter

dt2_pv.mp4

[Play in YouTube]

API Stability / APIについて

There is no guarantee on API stability. A minor update could include breaking changes.

現在、API安定性の保証はありません。Minorアップデートに破壊的なAPI変更を含む可能性があります。

Third-party Notices / サードパーティ通知

DressingTools integrates components, source codes and other resources from third-party projects that could be distributed under licenses different than the one used by our repositories. For more details, please read the third-party notices file.

リポジトリで使用されているものとは異なるライセンスの下で、配布される可能性のあるサードパーティのプロジェクトからのコンポーネント、ソースコード、およびその他のリソースを統合しています。詳細については、サードパーティ通知ファイルをお読みください。

Licensing / ライセンス

The project is mostly licensed under the GNU General Public License v3.0 (GPLv3).

プロジェクトの大部分は、GNU General Public License v3.0 (GPLv3) にライセンスされています。

https://dressingtools.chocopoi.com/docs/extending-dt/licensing/

Copyright (c) 2022-2024 poi-vrc.

dressingtools's People

Contributors

icebear-998 avatar poi-bot avatar poi-vrc avatar weblate avatar

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dressingtools's Issues

[Feature Request] Ignore Errors

Can you add an option to ignore the errors generated and just have the program try anyway
for example with the "clothes placed inside avatar" error id like to be able to ignore it because in some cases the clothing item is working as intended however there is still an error such as the situation shown below it is all located correctly but the program will not allow me to continue
image

Will not show up after import

Hello! Quick issue, I cannot seem to find the tool after importing?
I looked under Tools and Windows but it's not there! D:

I'm running unity 2019.4.31f1 and was not using dynamic bones as my project does not require them as of the VRCK3 Interactions update!

Problems are appearing if the child bones are connected to PhysBone, and not using ParentConstraints in those bones

ArmatureRule.cs line 172 should move to 169 and stop processing bone with normal operations. Instead, specialized operations for handling dynamics child bone is needed:

  • apply parentconstraints on child bones to respective child bone
                        child.name = settings.prefixToBeAdded + child.name + settings.suffixToBeAdded; //line 169
                    }

                    if (!ProcessBone(report, settings, level + 1, avatarTrans, child)) //line 172
                    {
                        return false;
                    }

rename bug and then won't find armature

d8f6fd48d503398c682b0d4befcdd0eb

please fix this for japanese characters
even if you rename it , the tool can't find armature afterwards when you click dress now.
it will not dress completely

Further debugging and logging system improvements

  • output string logs, the current error code design cannot show properly where the problem is located.
  • is using CSV in showing scene, avatar, clothes gameobject tree appropriate?
  • the current CSV design will break if the field contains comma, should design it with escaping text and double-quote the field values

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