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cinema4d_cpp_sdk's Issues

Consider switching to CMake

https://cmake.org/overview/

This would ( as I understand it ) allow for a few improvements.

  • Maintain a single cross-platform build file instead of 2 platform specific project files ( .xcodeproj and .vcproj ).
  • Generate project files for many IDE's or build systems dynamically. ( XCode, VS, Eclipse, Make, Ninja, ...etc )
  • If desired, use a single IDE (CLion) that works across platforms instead of needing to know both XCode and VS.

Bottom line, it seems like it would make maintenance easier and allow plugin developers to use their ideal toolchain to build cross-platform while not losing any current abilities.

'c4d.h' file not found

In the include xcode project i have re-added:
"/Applications/Maxon/16.050/frameworks/settings/debugbase.xcconfig"
"/Applications/Maxon/16.050/frameworks/settings/releasebase.xcconfig"
"/Applications/Maxon/16.050/frameworks/cinema.framework/project/cinema.framework.xcodeproj"
But i still get "/Applications/Maxon/16.050/plugins/cinema4d_cpp_sdk-master/source/main.cpp:25:10: 'c4d.h' file not found" after xcode has indexed the project.
Even if c4d.h can be found in the project: "lib/source/c4d.h"

Whats the trick?

SDK doesn't build in R17

Using XCode 6.4 w/ Cinema 4D R17 (equivalent to the Demo) - I am unable to successfully build the SDK example projects in a way that loads into C4D.

Can you create a branch of this repo for the R17 SDK so that we can start developing plugins for the latest version?

Python Console Error

image

Traceback (most recent call last):
  File "'HTTP Dispatcher'", line 73, in Main
  File "/Applications/Maxon/R17 Beta/resource/modules/python/Python.osx.framework/lib/python2.7/socket.py", line 224, in meth
    return getattr(self._sock,name)(*args)
socket.error: [Errno 57] Socket is not connected

I think that I've narrowed this issue down to the C4D C++ Plugin SDK Example Project (uninstalled all other plugins). This error (see above) prints to the console if you:

  1. Click on the "Plugins" pull down.
  2. Tear off the palette.
  3. Close the torn-off palette.

It only prints it once, and typically only after first loading.

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