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Home Page: https://developers.maxon.net/
License: Apache License 2.0
The official C++ example project for the Cinema 4D R19 SDK.
Home Page: https://developers.maxon.net/
License: Apache License 2.0
Hello,
I have a demand.I hope I can generate 3d models automatically based on vertexs.Do cinema4d_cpp_sdk helps?
Thanks,
zhangkai
This would ( as I understand it ) allow for a few improvements.
Bottom line, it seems like it would make maintenance easier and allow plugin developers to use their ideal toolchain to build cross-platform while not losing any current abilities.
In the include xcode project i have re-added:
"/Applications/Maxon/16.050/frameworks/settings/debugbase.xcconfig"
"/Applications/Maxon/16.050/frameworks/settings/releasebase.xcconfig"
"/Applications/Maxon/16.050/frameworks/cinema.framework/project/cinema.framework.xcodeproj"
But i still get "/Applications/Maxon/16.050/plugins/cinema4d_cpp_sdk-master/source/main.cpp:25:10: 'c4d.h' file not found" after xcode has indexed the project.
Even if c4d.h can be found in the project: "lib/source/c4d.h"
Whats the trick?
Using XCode 6.4 w/ Cinema 4D R17 (equivalent to the Demo) - I am unable to successfully build the SDK example projects in a way that loads into C4D.
Can you create a branch of this repo for the R17 SDK so that we can start developing plugins for the latest version?
Traceback (most recent call last):
File "'HTTP Dispatcher'", line 73, in Main
File "/Applications/Maxon/R17 Beta/resource/modules/python/Python.osx.framework/lib/python2.7/socket.py", line 224, in meth
return getattr(self._sock,name)(*args)
socket.error: [Errno 57] Socket is not connected
I think that I've narrowed this issue down to the C4D C++ Plugin SDK Example Project (uninstalled all other plugins). This error (see above) prints to the console if you:
It only prints it once, and typically only after first loading.
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