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Tavern Tales Smooth: Tabletop RPG
Things can slow down if the players decide to do nothing. Because "nothing" doesn't trigger a dice roll, so there's no Bad tales to tell.
Add a section to "Balance and Pacing" which describes using neutral GM tales to ramp up the pressure from time to time.
Fate RPG uses Zones to good effect. Is that a concept we need in Tavern Tales Smooth?
How does a player know if their current ability can affect a specific NPC based on proximity?
The section, Building Challenges, is confusing. It uses points but unnecessarily calls them bad-tales.
It could also benefit from an example or three.
Create Bestiary. (Maybe borrow from original TT or GE edition)
Create equipment section (import from google doc)
The following traits are tagged: "ForReview"
Astral Projection – Maybe the player should choose 1 plane when they acquire the trait?
Carnage – conditions don't have any mechanical effect
Charon's Toll – possibly unlimited bad tale neutralizer
Chosen One – overlap with Heritage.Chosen One
Feint – self-directed whiff - may be underwhelming?
Hideout – weaker than the other refuge type traits
Immolate – ~DoT effects need improvement
Master of Merchants – Very similar to Snake Oil Salesman
Mind Control – "collaborate on how this trait works" is weak
Sensory Link – Clone of Occultism.Vessel
Character Creation, Leveling Up, and Resource Management sections (tiddlers) appear inconsistent.
The Resource Management tiddler: Signature Resource Section mentions additional resources when you purchase a trait.
"When you purchase a trait, make a note of which resource it uses. You also receive 2 points of that resource."
The Leveling Up page makes no reference to that.
The character creation page says:
"You also have 6 boxes you can distribute across your signature resources"
Resolve the inconsistency one way or another.
In the section, TREASURE AS A RESOURCE, it says:
This section is currently under review. it’s likely to change.
Capture a sample play session in a vlog.
Capture short written samples of play and include them throughout the text.
The google doc has a section in the GM Guide about Telling Tales. I'm not sure if it was omitted from the tiddlywiki document on purpose or not. Consider adding it back in.
There's a section called Locations, but it's empty.
Add geographical regions, or add some guidelines for creating regions a'la Dawn of Worlds
The balance and pacing section says: "use the mini-samepage tool below...", but no such tool exists. Find it and add it back to the document.
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