Comments (2)
Hi,
The .ntft
files as you said are similar to .nbfc
and they are usually raw tiles. Try changing "Image pattern" to Lineal
or Horizontal
. One of the two values should make the image works.
The .nbma
files are 3D model animation. As far as I know they don't contain any 3D model or texture, just how to animate it. I think there are some programs that can read them.
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Hi,
After some further investigating with the .ntft files, it seems that the .ntfp files used for .ntft files have a default depth of 256/1 (8bpp), which ends up meaning that they store 16 different colour palettes. I think this is the ultimate reason for the weird images. Unfortunately, I have yet to get a desirable result from playing around with the settings unfortunately.
As for the .nbma files, it seems like ZT2DS is unique is storing model and texture data in this files, as they're present in the game's "animal_model" folder and there's no other folders that seem to house that kind of animal data.
If you're interested, I included various files from both games so they can be examined directly.
from tinke.
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