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familiar's Issues

Texture Cache

Currently the game will load textures, even if same instance is loaded somewhere else in memory.
It would be better if textures were loaded in a cache that would return texture that was already initialized, or create new one if it wasn't.

Setup build pass Github Action.

Now that docker container is set up, it could be referenced to configure Github Action that will check if application builds. Could be useful in case a merge goes wrong.

Config file parsing.

Currently it's possible to save files into binary format.

For game configuration, like window settings [resolution, fullscreen etc.], plain-text format might be a better alternative.
User might want to tinker with them if the program doesn't detect values properly.

Keep README up to date

As in title.

Information in Readme should always reflect recent changes.

  • Create README.md
  • Keep it up to date.
  • Consider having separate instructions for various system environments.

Use at least 6 object-oriented programming principles.

As in title.

The main requirement for the college project is using at least 6 of these programming principles:

  • Constructors and destructors
  • Encapsulation
  • Inheritance
  • Multiple Inheritance
  • Interfaces
  • Operator overloading
  • Abstract class and methods
  • Traits
  • Reflection

Setup host C++ environment.

It's possible to compile project through docker image.

For development, additional configuration is required for IDEs for integrating with it's features.
Maybe as a cmake project?

Use `conan` and `cmake` in Docker image

Currently dependencies are linked manually through command line.

By using these tools, configuration should be compatible and will minimize further need for separate maintenance.

Serializing with parameters for compatibility.

Currently old files might stop being compatible whenever object structure is changed.

It should be possible to save values in pairs with parameter name/hash.
This way specific fields can be identified and properly assigned.

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