Comments (10)
It looks like playcanvas-extras.mjs
is listed as an export, but the file is not included in the build
Line 29 in 607e3a8
Lines 85 to 103 in 607e3a8
from engine.
We've had also issues installing 1.69.0, and it was a very obscured error.
1.68.2 - works great.
from engine.
Worked for me using yarn add playcanvas -D
:
{
"name": "test",
"version": "1.0.0",
"main": "index.js",
"license": "MIT",
"devDependencies": {
"playcanvas": "^1.69.1"
}
}
from engine.
Keeping this open, as it be also be related to
Line 108 in 607e3a8
from engine.
@Maksims - could you please test to see if your issue is fixed in https://github.com/playcanvas/engine/releases/tag/v1.69.1
from engine.
Node v16 seems to have an issue resolving the circular dependancy at
Line 108 in 607e3a8
v18 an upwards works. Updating description
from engine.
version v21.1.0 of node does not work. From my experience having a circular dependency is always a bad idea, whatever it is for could there be a better way? The issue I see is not that it can't find it, its also that its stuck in a infinite loop, it tries to fetch playcanvas, then tries to fetch the playcanvas of the playcanvas etc
from engine.
Thanks @MAG-AdrianMeredith we're looking into it. Can you confirm what version of yarn you're using?
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@marklundin This is now fixed, right?
from engine.
Yep, this should now be fixed with #6168
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Related Issues (20)
- Stopped working with SvelteKit / Vite SSR HOT 5
- Material clone/copy does not preserve custom shader parameters
- Mouse events during frame update HOT 1
- Exception noted when using bloom renderpass HOT 7
- Implement support for WebXR Space Warp
- Implement KHR_materials_dispersion glTF extension support
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- Implement KHR_materials_anisotropy glTF extension support
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- 1.69.0 context loss crash
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- Invalid Anim curves counting
- Implement material level uniform buffer (WebGPU initially) HOT 3
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- Handle device lost on WebGPU
- Standalone engine extras import failed
- Changing opacity of transparent material forces shader recompilation HOT 6
- WebXR direct hand input HOT 2
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