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mrmaxm's Projects

brain icon brain

Neural networks in JavaScript

cells icon cells

Concept of Tech Responsive Elements - Cells

depth-sensing icon depth-sensing

Specification: https://immersive-web.github.io/depth-sensing/ Explainer: https://github.com/immersive-web/depth-sensing/blob/main/explainer.md

editor icon editor

Issue tracker for the PlayCanvas Editor

finger.js icon finger.js

js library to abstract mouse/touch/pointer events into "taps". agnostic to DOM.

gh12-client icon gh12-client

This is a repo with all the content created by team "Dude, seriously" during the first GameHack 2012 at Pinewood Studios (this is the client source code)

gh12-server icon gh12-server

.Net / Mono server implementation for TDS MMO game using WebSockets transport protocol and JSON as data protocol.

m.net.ws icon m.net.ws

node.js server and playcanvas client using websockets for multiplayer gaming

mr-eventemitter icon mr-eventemitter

Provides the ability to subscribe and emit events in sync manner. With a focus on performance and memory efficiency.

mr-observer icon mr-observer

An observer is a wrapper over JSON data, that provides an interface to know when data is changed, with a focus on performance and memory efficiency.

mr-tap icon mr-tap

Taps provide source agnostic sync access to the input. Either it comes from mouse and/or touch, it is the same API. It assumes multiple instances of taps making your code multi-touch by design. Providing sync access instead of event-based, for best usage in real-time applications.

netblocks icon netblocks

Collection of abstractions for rapid network game development in node.js + socket.io + html5

pcui icon pcui

UI component library for the web

playcanvas-spine icon playcanvas-spine

Plugin component for PlayCanvas which enables support for Spine animations.

webvr icon webvr

WebVR support for PlayCanvas WebGL Game Engine

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