Comments (9)
Just wondering if you can find the Placenote.framework file under Assets/Placenote/Plugins/iOS/
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@y22ma Yes!
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Hey @syedzainn. Come find us on Slack (https://placenote.com/slack) for faster answers :).
To clarify, what is the size of that file? It should be upwards of 7MB. Sometimes because of git-lfs, it doesn't download the file when you clone normally.
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Hi @pmukherj , the file size of placenoteSDK.unitypackage is 12.4 MB
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Hey @syedzainn, I meant the file under Assets/Placenote/Plugins/iOS/ as y22ma pointed out. Just checking what is the size of that file?
P.S: Again, come find us on https://placenote.com/slack for a quicker conversation. Placenote SDK works fine on iOS 12 :). Just have to work out how to get it downloaded properly on your computer!
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I have solved my problem just like you @syedzainn. I misunderstood the error description before.
And I discovered that there isn't any Plugins folder in my Xcode.app , so the solution of this error is that copy the Plugins folder from /Assets/Placenote of your Unity project folder, and paste it to /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS12.1.sdk/. After that, open the Unity-iPhone.xcodeproj again, and the build will succeed. Hope this solution can help someone who meets the same error.
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Hello i had the same problem with Xcode just delete the placenote framework link it has. then search for it in the list and re addd it and it works.
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I have the same linkage issue as described by @syedzainn. I also did an Unity 2018.3.x update as well to the latest Placenote SDK (Maybe something went wrong? I removed the old files before handed).
My solution is to remove the 'Embedded Binaries' Placenote entry and re-add the Placenote framework inside the builded library folder via reference.
Any solutions or hints to solve this issue would be great. We are using Cloud Services to build the project and at this point these services are failing.
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@ray8564 Thank you! I followed your solution and it works finally!
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Related Issues (19)
- Need to update Unity ARKit plugins
- FeaturesVisualizer.DisablePointcloud () currently does not disable the point cloud.
- .gitattributes is outdated
- Should not be sending poses to OnPose when not RUNNING HOT 1
- LibraryChecker is using a hardcoded path
- SpatialCapture scene unable to load Map HOT 3
- Bypassing FireBase HOT 1
- I follow the steps to build, I found a mistake,SDK not initialized HOT 6
- Extending a captured map in the Spatial Capture sample HOT 1
- Index was outside the bounds of the array when click on ‘Add Planes and PointCloud’
- Placenote Not initialized HOT 1
- No Device Camera with Lightweight Render Pipeline HOT 1
- On Windows PostBuildTrigger.cs copies whole folder into build HOT 6
- there is no scene in the latest sdk HOT 1
- error Thread 1: Signal SIGABRT HOT 1
- Framework Problem HOT 2
- When build app with Xcode after Unity, "Placenote.framework/Placenote' does not contain bitcode" HOT 1
- error with Xcode 13 (unity build)
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