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pixiedust's Introduction

PixieDust

TODO: Write a gem description

Installation

Add this line to your application's Gemfile:

gem 'PixieDust'

And then execute:

$ bundle

Or install it yourself as:

$ gem install PixieDust

Usage

TODO: Write usage instructions here

Contributing

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request

pixiedust's People

Contributors

mdiebolt avatar strd6 avatar pixiecode avatar

Stargazers

 avatar zun. avatar Angus H. avatar Carl Barrdahl avatar Malachai avatar Andrei Ursan avatar supermarioglitchy4 avatar Joshua Butner avatar  avatar  avatar  avatar Nick Retallack avatar

Watchers

 avatar James Cloos avatar

pixiedust's Issues

Using Cameras with GameStates Edit

It is still harder to get started with the camera than I would like.

A gotcha I ran into today was that each game state has a different camera, and the tilemap created a new game state, clearing out the camera I expected to exist.

Also, the t90 following value needs to be updated to work with the new update step changes.

Migrated from STRd6/pixieengine.com#240

"Launch" Project

We should set a date to hit up outlets with the "release" of our project.

#meter merge properties

I want to declare a meter in a superclass and merge in one or two properties in a subclass and have it work.

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