The plugin fails to start on systems where the decimal point is not "." when parsing a color, some countries use a different decimal point separator and it's making the plugin crash.
[Error : Unity Log] FormatException: Input string was not in a correct format.
Stack trace:
System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options,
System.Globalization.NumberFormatInfo numfmt) (at <2fa7a6a452ca43df998f07fd1486c0df>:0)
System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Glob
alization.NumberFormatInfo info) (at <2fa7a6a452ca43df998f07fd1486c0df>:0)
System.Single.Parse (System.String s) (at <2fa7a6a452ca43df998f07fd1486c0df>:0)
System.Array.ConvertAll[TInput,TOutput] (TInput[] array, System.Converter`2[TInput,TOutput
] converter) (at <2fa7a6a452ca43df998f07fd1486c0df>:0)
Pingprovements.Extensions.ToColor (System.String colorString) (at <2c90838e5b43455a9dddee7
f0b2d3518>:0)
Pingprovements.PingerController..ctor (Pingprovements.Pingprovements plugin) (at <2c90838e
5b43455a9dddee7f0b2d3518>:0)
Pingprovements.Pingprovements.Awake () (at <2c90838e5b43455a9dddee7f0b2d3518>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
RoR2.SkinDef:Awake()