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cloudburst's Introduction

Cloudburst

Collection of Risk of Rain 2 mods

Mods

Pingprovements

Allows users to create multiple pings and persist them. Any ping on an interactible object can also have an extended configurable lifetime.

CommuniKeys

Adds the ability to define key-messsage combinations to quickly send messages into chat.

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cloudburst's Issues

Coloring Pings by Target Tier

I guess to quickly make a choice between picking something up or leaving it, having a item tier highlighted with the color of the ping (instead of default yellow) would be quite useful.

This is already pretty much planned and I already did that once, I just need to reimplement it, now that I split up the code better.

Bazaar Item Exchange Wells are colored wrongly

This stems from the fact that we usually don't know the content of a PurchaseInteraction and thus use the CostType instead of an item to get the tier from. For the item exchanges the tier is always lower than the actual item returned, so the red/green wells are white/green instead.

It seems mod doesn't wont to work with Russian language

I'am sorry, can this be fixed? I don’t know much about this, but I would really like to play with this mod.
I have already seen a similar problem with non-English languages, in a issues, but i really don't know how ti fix it

Here is the error in the console:

[Info   :   BepInEx] Loading [Pingprovements 1.5.1]
[Error  : Unity Log] FormatException: Input string was not in a correct format.
Stack trace:
System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options, System.Globalization.NumberFormatInfo numfmt) (at <2fa7a6a452ca43df998f07fd1486c0df>:0)
System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) (at <2fa7a6a452ca43df998f07fd1486c0df>:0)
System.Single.Parse (System.String s) (at <2fa7a6a452ca43df998f07fd1486c0df>:0)
System.Array.ConvertAll[TInput,TOutput] (TInput[] array, System.Converter`2[TInput,TOutput] converter) (at <2fa7a6a452ca43df998f07fd1486c0df>:0)
Pingprovements.Extensions.ToColor (System.String colorString) (at <2c90838e5b43455a9dddee7f0b2d3518>:0)
Pingprovements.PingerController..ctor (Pingprovements.Pingprovements plugin) (at <2c90838e5b43455a9dddee7f0b2d3518>:0)
Pingprovements.Pingprovements.Awake () (at <2c90838e5b43455a9dddee7f0b2d3518>:0)
UnityEngine.GameObject:AddComponent(Type)
BepInEx.Bootstrap.Chainloader:Start()
UnityEngine.Application:.cctor()
RoR2.SkinDef:Awake()

Ingame UI for Messages/Hotkeys

At the moment there is no way to tell what hotkeys are available in terms of sending messages, so having some ingame UI for this would be preferable.

I imagine two cases that would be fine.

  1. A bit more interactive, like the Overwatch Communication Wheel:

communication wheel screenshot

  1. Just a display overlay, like present in the PowerToys Shortcut Guide:

usage

Plugin breaks on non-english systems

The plugin fails to start on systems where the decimal point is not "." when parsing a color, some countries use a different decimal point separator and it's making the plugin crash.

The exception I get when starting the game:

[Error  : Unity Log] FormatException: Input string was not in a correct format.
Stack trace: 

System.Number.ParseSingle (System.String value, System.Globalization.NumberStyles options,
 System.Globalization.NumberFormatInfo numfmt) (at <2fa7a6a452ca43df998f07fd1486c0df>:0)  
System.Single.Parse (System.String s, System.Globalization.NumberStyles style, System.Glob
alization.NumberFormatInfo info) (at <2fa7a6a452ca43df998f07fd1486c0df>:0)  
System.Single.Parse (System.String s) (at <2fa7a6a452ca43df998f07fd1486c0df>:0)  
System.Array.ConvertAll[TInput,TOutput] (TInput[] array, System.Converter`2[TInput,TOutput
] converter) (at <2fa7a6a452ca43df998f07fd1486c0df>:0)  
Pingprovements.Extensions.ToColor (System.String colorString) (at <2c90838e5b43455a9dddee7
f0b2d3518>:0)  
Pingprovements.PingerController..ctor (Pingprovements.Pingprovements plugin) (at <2c90838e
5b43455a9dddee7f0b2d3518>:0)  
Pingprovements.Pingprovements.Awake () (at <2c90838e5b43455a9dddee7f0b2d3518>:0)  
UnityEngine.GameObject:AddComponent(Type)  
BepInEx.Bootstrap.Chainloader:Start()  
UnityEngine.Application:.cctor()  
RoR2.SkinDef:Awake()

Fading Out Pings from Screen Center

To reduce visual clutter of pings a bit, aside of already removing the text from offscreen pings, it'd be an additional improvement to slightly fade out pings up to a certain threshold the further they are away from the screen center.

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