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CXClient - Minecraft Hacked Client

History

Time Version original publication and licensing
December 2017 1.0 completely private
January-February 2018 2.0-2.1 public through MediaFire and German YouTube, obfuscated
February 2018 2.2 never released
July 2018 2.3 no more obfuscation, still no source code
August 2018-January 2019 2.4-3.0 GitHub source under GPLv3
September 2019-October 2020 3.1-3.2 GitHub source under BSD 3-clause

Installing

Grab a build, extract the folder (called something like cxclient_x.y) into your Minecraft folder's subdirectory versions. Depending on your OS your Minecraft folder is different:

OS Path
Linux ~/.minecraft
macOS ~/Library/Application Support/minecraft
Windows %APPDATA%\.minecraft

Updating

We planned an updater and now it is technically easily possible, but...we won't do it! There are reasons, you can find them here. For pure updating you can just put the new folder there and change your profile in the launcher.

Extending CXClient

There are currently two ways of extending CXClient in development: The iAPI and the eAPI.

The iAPI is for traditional "addons"/"plugins", JARs from the subdirectory cxclient_addons of the Minecraft directory are automatically loaded on startup. In a scheme that is not stable yet, those addons are then initialized so they can hook themselves into the core of CXClient.

The eAPI rather is for extending CXClient externally, i.e. from an external program written in any programming language doing anything. It is even less done than the iAPI, but progress is quite quick right now. Previous development versions of it used a directory structure with ridiculous file I/O usage, while the current one is very similar to what Vanilla Minecraft servers do: It allows external programs to connect to an RCON server that then executes the given commands.

Custom Builds and Hacking

For instructions on how to build CXClient yourself or hack on it, you can read the according document.

cxclient's People

Contributors

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cxclient's Issues

tracer wont work

(and we might want better things like minimap or a simple print(players))

Incompatibilities with ARM64 macOS ("Apple silicon")

Minecraft-wise, the Apple silicon transition has been kinda funny. The oldest version that just works without any tweaking on my Mac is 1.19-pre1, all old versions (up to 22w17a) can't find a Java Runtime, and two snapshots are just crashing at launch (22w18a and 22w19a). CXClient 3.2 obviously doesn't work either, as it is heavily based on 1.8.8 (and the whole 1.8 line in general). I'll have to investigate...

RewiWords

The word guessing in rewinside's GetDown has a really small dictionary. Implementing a bot for it should be easy.

Research

Stable build infrastructure & other tooling

Rn I can't even get an alpha working in the Minecraft Launcher. We really need a GitHub Actions build and in general tooling, especially some formatting. I'm already in the middle of fighting with mcp to find out how to properly build.

Future of iAPI and eAPI

iAPI and eAPI have been in fairly inactive development for more than 3 years and still haven't really gotten anywhere. This is one of the worst failures you can imagine, and it has to be fixed. They either have to be officially discontinued, or finished soon. Here are my plans for them:

eAPI needs a really big rework. Two options:

  1. We could use a better file structure with less files, like already suggested in #15.
  2. We could support a protocol like REST, gRPC, GraphQL, ... instead.

iAPI got some improvements in 316889e already, and it should get some more. But the real thing it needs is dogfooding. First of all, we can use its previous versions for patching #17. But the more important part is rebuilding the CXClient core to use the iAPI.

proxies

proxies are a feature i have been wanting to do for a long time, but never really focused on it.

BETTER. CLI.

the current commands are a mess. there should just be generic arg parsers parsing everything for the mods.

disable elder guardian

how to properly do this is actually quite complicated. the solution i'd prefer at the moment is completely removing the jumpscare and instead printing something like "[cxclient] elder guardian" in the chat

Log4Shell

While I am not sure that players in chat could exploit CVE-2021-44228 (Log4Shell), and when you're just playing on large servers, you can sue them if they try to hack you, but still we should fix it.

Mojang already did half the work by pointing us in the right direction in their blog post about the vulnerability. There will probably be a fix in the next version, as well as some information on how to fix it yourself for older versions.

This also relates to #16, because using a package manager would make this a bit easier.

ender pearl trajectories

when velocity is enabled, ender pearl trajectories are not visible, because they just fall vertically.

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